Rapid E-Learning

This is the topic we are talking about tonight in one of courses. First, what does this mean? Well that depends who you are talking to. I have it broken down into 2 parts – tools and process. Some people are referring to quick development tools and some are referring to a modified process and some are referring to both.

Tools: There are many many tools but here are the most basic and common:

  • Captivate

–To teach software

  • Articulate

–Anything but software (as I would use captivate)

  • HTML (web)

–Simple for computer, tablet, phone

  • HTML5

–Advanced for computer, tablet, phone

  • PowerPoint

–Simple, limited interaction, external testing

Process:

  • How do you cut the ISD process?

–Process is ADDIE

  • Cannot cut a step out of ADDIE

How do you change the ISD process?

  • First – you cannot replace ADDIE
  • Second – you cannot replace ADDIE
  • Third – There is no ‘defined’ way to do ADDIE
  • ADDIE describes a generic process that should be modified for every single project/client. If you believe ADDIE is only linear or there is one official way of doing it then you learned it wrong and probably have been doing it wrong all along
  • For rapid elearning you are going to create a short design/development cycle to push out your products faster.

–Keep in mind this usually means less interaction, lower quality graphics/interaction, etc.

Are there already modified processes out there?

  • Yes, There are 1000s. The right one is the one that works for your project.
  • One of the most popular is AGILE.

http://raypastore.com/wordpress/2014/03/agile-in-instructional-design/

  • Another one is SAM
  • Both of these describe how to do design and development. They do not replace ADDIE. And these are two of a 1000 different ways to do it. In fact, I would never use any standard process but create one that works best for my current project and situation.

How do you do this?

  • In general, you can ONLY modify the Design, Development, and Implementation stages of ADDIE. Modifying Analysis is setting you up for failure.
  • 1. Analysis should be completed – without a proper analysis the project will fail. 70% of projects fail and poor analysis and management are usually the cause. This doesn’t mean analysis needs to be completed every time you are running a new project – You might know these clients and have done other projects with them so you can take some/all of that original analysis and use it.
  • 2. Constant access to SMEs, Developers, and Graphic Artists (and person who signs off – i.e., client)
  • 3. Project can be rolled out in sections – for instance 1 module can be rolled out by itself without the other 10 modules
  • 4. Already have learning objects from other projects (optional and very helpful – cuts time) – this is not required though but will save a significant amount of time
  • 5. Very limited interactions, graphics, and instructional strategies
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