As many of you know, I am a huge fan of League of Legends. Its a game I play several times a week, if not more. Lately, I have been seeing LoL clubs forming on campuses (there is one at UNCW) and courses about this game. So can this game be used in k-16 education and how?
Can it be used?
It’s definitely a game that could be used in middle grades and up. However, there is not content in the game. Its a MOBA (Massive online battle arena) game where two teams face off to capture a base. But it could be used to teach skills. If you are unfamiliar with the game, think of it like a virtual game of capture the flag. But to answer the question, I absolutely believe a game like this can be used in middle, high, and college grades. But how? For what? and Why?
It would be used to teach skills – teamwork, communication, and problem solving strategies. The game is set up to be played 3v3 or 5v5 so students would need to learn to work together on a team, fulfilling various roles, in order to win the game. You have to work together or you lose. You also need to communicate. This includes chat, voice, and signs (pings). You would need to learn to play the game, read the chat box/type in it, and talk at the same time. Additionally you need to learn strategies, which include solving problems that may change throughout the game. This is a skill that could be taken into corporate settings. Its a skill I have trouble teaching my graduate students so the fact that this game (or similar) can teach it is very helpful. In this way, the game is like real life – you work on a team, you communicate well, and you form a strategy to win. If you do not do it well or not as good as the other team, you lose. And you can keep trying until you do figure it out.
First you would need the game, which is free, computers, and internet. You would also need microphones. Additionally, you would need to make sure students played custom games. You would not want them playing with strangers because when there is a game with millions of players, there are people who will swear and do other things like causing you to lose on purpose (called trolling). Thus custom games would be a must. So you would need either 6 or 10 people to play each game.
One simple reason – motivation. The game is fun. Why not play a game like this instead of doing another reading case study where students might learn these skills? My philosophy is that I should be making learning as fun as possible so it doesn’t feel like school. I want learning to be fun. I also want students to take learning seriously and if they could take this game seriously then the learning part would come naturally.