Can a computer detect cognitive load? The latest in HCI

May 14th, 2012

Well this is very interesting. This computer system can determine when a persons brain activity is being overloaded and in return adjust the computer interface to take that load off of the user. While I am not sure this works (need to see this research peer reviewed and read it), I am very intrigued by the possibilities and promise this holds in both the cognitive load and human computer interaction research.

“Their system, called Brainput, is designed to recognize when a person’s workload is excessive and then automatically modify a computer interface to make it easier. The researchers used a lightweight, portable brain monitoring technology, called functional near-infrared spectroscopy (fNIRS), that determines when a person is multitasking. Analysis of the brain scan data was then fed into a system that adjusted the user’s workload at those times. A computing system with Brainput could, in other words, learn to give you a break.”

More of the article here: http://mashable.com/2012/05/14/brainput/

Minecraft on xbox 360 sells 1 million copies in first week!

May 14th, 2012

From IGN: http://www.ign.com/articles/2012/05/14/minecraft-on-360-sells-over-1000000

“After being out for less than a week, Minecraft: Xbox 360 Edition has sold over 1,000,000 units. Other impressive stats were also included in today’s press release, such as 5.2 million total hours of game time and 2.4 million hours of multiplayer.”

Vacation!

May 13th, 2012

I will be on vacation for the next 48 hours so do not expect much activity on here. I am going to try very hard to avoid the internet, email, and news.

Apple getting rid of Google Maps

May 12th, 2012

We all knew this was coming. Apparently the next version of iOS will not have Google Maps. But do not worry, it will have its own version of maps. Apple has been slowly acquiring map/gps companies throughout the years for this rollout. They obviously do not like to rely on Google for their map feature and they want text to speech gps directions like Android has. So only time will tell if Apple maps compare to Google maps.

http://www.engadget.com/2012/05/11/report-apple-dumping-google-for-own-maps-app-in-ios-6/

Replacing ADDIE?

May 11th, 2012

Well since this is the second time this week I have seen this post, which I addressed on both forums where I saw it posted, I thought I would post it here too:

Here is the article

My take is that the article is wrong. Not that I think ADDIE cannot be replaced, I think it eventually needs to be, but the article tells me nothing. No info why ADDIE is ‘bad’ and no info on how they would change it. In fact, the only thing I get from the article is that the people who wrote it are using ADDIE incorrectly and do not understand the process.  Here is my response to this article in a linkedin forum:

“So why use another process? What does it do differently than ADDIE? I have seen many people try to replace it and yet they cannot – for good reason. ADDIE works. While a systematic process, ADDIE is not linear. If you are using it in a linear or limiting way, you are using it wrong. Additionally, these two bullet points in the article contradict one another and show you would be using ADDIE wrong if you developed training that has little impact:

* departments spend too much money and time on training that has little, if any, impact on the performance of the learners.

* is in the constant cycle of allocating ever diminishing budgets which are not adequate to build training that has any return-on-investment.

And this bullet point shows me you are not doing a proper learner analysis or using the right instructional strategies (again not using ADDIE correctly):

* are becoming disillusioned and unmotivated by the boring, lifeless click-through training to which they are subjected.

And to address your points, if your ISDers are not using ADDIE correctly or doing proper instructional design and you are running into these types of issues, why blame ADDIE? It seems that the problem is that you are using it incorrectly. In fact, you are probably cutting corners somewhere. I usually see this when reviewing training which looks like flash cards – boring and not effective. Why? The ISDers did not actually design the instructional strategies to match the learning objectives and then did not asses properly (i.e., they did not use ADDIE correctly).

I guess my question for anyone getting rid of ADDIE for another model is, how are you ensuring quality? Because if you are cutting something out of ADDIE then you are cutting quality somewhere. If you are adding to ADDIE then I could understand because ADDIE by itself is missing a PM and Communication piece but its understood that its not meant to have them either.”

Flash to HTML5: Buttons

May 10th, 2012

In this clip I test Adobe Flash’s HTML5 conversion tool. I test motion tweens, masks, and buttons via Wallaby, which is the conversion tool. I test the HTML output file in Safari, Chrome, and Firefox. The motion tweens and masks work in both Safari and Chrome. Nothing works in Firefox. The buttons do not work in any browser. While Wallaby has potential, this is a big limitation. This means that it is currently only useful for animations but not interactivity.

Check out the demonstration:

 

Minecraft released for xbox 360!

May 9th, 2012

For those that have yet to try this game, it’s awesome. It also has educational value:) I currently own it on the computer, android phone, and iPad so I do not think I need it on xbox but for those that do not have it, I would encourage you to give this game a try for only $20:

http://marketplace.xbox.com/en-US/Product/Minecraft/66acd000-77fe-1000-9115-d802584111f7

Play Wolfenstein 3D for free

May 9th, 2012

Pretty much one of the first first person shooters, this game was available before Doom and other popular FPS titles. This game brings back a lot of memories:

http://wolfenstein.bethsoft.com

Kinect cameras being used to help detect autism in children

May 9th, 2012

Very cool what gaming software and hardware can do. Kinect and Wii motion technologies are powerful and will be doing much more in the near future.

From the article:

“Detecting autism in children can be a difficult, expensive, and time-consuming process that requires the trained eye of a medical professional. But researchers Guillermo Sapiro and Nikolaos Papanikolopoulos believe that the Microsoft Kinect gaming sensor could assist in that task.

As part of an experiment at the University of Minnesota’s Institute of Child Development, Sapiro and Papanikolopoulos set up a series of five Microsoft Kinect sensors in the playroom of a school. There, the motion-detecting cameras recorded the movements of the children, aged 3 to 5, and sent the collected data to a series of PCs. The computers then calculated what children were most at risk for autism based on their hand movements and activity levels. Children whose activity levels differed greatly from their peers were flagged for further study by medical professionals.

Researchers admit the cameras are no substitute for the opinion of a real doctor, but say they could still help determine which children require closer examination for signs of autism. “The same way a good teacher flags a problem child, the system will do automatic flagging and say, ‘Hey, this kid needs to see an expert,’” says Shapiro.”

More of the article here

My book now available on Amazon

May 8th, 2012

Although not Instructional Technology related, my surfing book is now available on amazon.com

http://www.amazon.com/Guide-Surfing-Surfer-Should-Before/dp/147527839X/ref=sr_1_1?ie=UTF8&qid=1336527572&sr=8-1