Pretty decent article on investing in a game and ROI
This is a really awesome website. The website guides you through gamifying your classroom. It shows you how to turn your classroom into a game, similar to dungeons and dragons, world of warcraft, etc. I think this is a very unique idea and I would love to see more classrooms implementing similar type strategies. While I do not expect a class to implement everything from this site, I believe there are a lot of good ideas and that taking one or two could really help students and make the classroom a fun place to learn.
Here is a video about it:
This is pretty cool and definitely where we are going in terms of gaming. Bringing game engines to the web means you can play high end games in your browser, which means cross compatibility across devices. Now what they need to do is bring games like WOW to the browser. For those that do not know Unreal is a gaming engine and Mozilla is the company that brings us Firefox. This will definitely be something that is explored in my gaming class next year!
This is a question I am asked a lot and this is a pretty good article by IGN that goes into it:
“Becoming a PC gamer has always been an investment. You’re not just throwing down a few hundred on a console that’s potentially destined to sit under the television accumulating dust as soon as the cycle turns, and something new can always come along and replace it. There aren’t generations of PCs, where each one is a clear iteration and improvement on the last, giving you all the information you could ever need on when to upgrade, and how. Instead, you have to educate yourself, weigh up the pros and cons of this component over that component, and figure out whether you want to risk overclocking your CPU and squeezing every drop of power out of it or just leave things as they are, knowing that you’re not unlocking the full potential of what you’ve purchased.“…..rest of article here
Pretty impressive for a video game. FYI – this beats any movie opening weekend.
Well here are some stats from the first week of Halo 4’s release:
Over four million people played Halo 4 on Xbox LIVE in the first five days.
31.4 million hours were spent playing Halo 4 in the first five days.
1,116,882 people completed the Campaign in the first five days.
4,590,416,285 kills were earned playing Halo 4 on Xbox LIVE in the first five days.
Absolutely insane. I am not sure why anyone would care to buy this. The game was made for atari by an independent person. The game was not even known to exist until someone bought it at a yardsale in 2007 and verified that it was real. I do get paying more money if someone found the original game disk from the company (like the test copy) for a popular game – and by more money I mean maybe $100 to a huge fan. But 10k on a game that no one will ever play and no one even knew existed?
This is awesome. They have over 3,000 games and 35 different consoles. I would love to take a visit.