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]]>The main issue I was running into was that games, like Overwatch, were increasing the temps to 99 degrees celsius. That is way too high and can damage a machine. Ideally you don’t want temps above 85-90 when pushing the processor and temps below 65 when idle. To monitor the temps, I used a program call HWINFO, which was showing high temps after just a few minutes of gaming. Here are the steps I took to lower the temps on the machine:
1. Used a laptop board that was vented and angled.
2. Undervolted the machine using throttlestop.
3. Lowered the amount of turbo boost the machine can use.
I describe how I do each of these in the video. By the end of the process I was able to keep the machine below 80 degrees at all times. That means that my machine is not broken and just needed some adjustments to maintain a good temperature. Remember laptops cram a lot into a small space so high temps are not unusual when you push the processor. This was a new machine and hadn’t been tested. I find all of my machines usually need adjustment to find that sweet spot to maximize performance while keeping the machine below temps that will damage it!
Links to everything discussed in video:
Laptop cooling pad: https://amzn.to/35ax6CI
Throttlestop:https://www.techpowerup.com/download/techpowerup-throttlestop/
HWINFO: https://www.hwinfo.com/
That was way more than we expected. Then again, Smash is a very popular game and perfect for this kind of event, so that did play a part.
Other games will not be run in the same manner and we can’t expect the same turnout when using different games. For example, a league of legends tournament may have hardly anyone actually attend in person, rather, people would attend online. I like to tell people eSports is like no other sport and its closest comparison would be track and field. Anyway, here are a few videos from the event:
Actual event footage:
My reflections/lessons learned on the event:
]]>My biggest suggestion to parents – please monitor each game your child wants to play. It’s a good idea to buy a playpen before your baby’s moving around too much, so she can get used to it. Before you go ahead and buy a playpen, do not forget these playpens for babies reviews to help you make the right choice. Here is my 5 point plan for monitoring a specific game:
Honestly, I can do all of this in 20-30 minutes. Yes it takes up my time but its well worth it. I have to block about 20% of games that my son asks to play. I enjoy games so I don’t mind learning about them. Plus I can talk to him about the game and see what it is about it that interests him. Check out the following video where I discuss Fortnite and how it is/is not appropriate for kids:
]]>Some numbers:
43 billion – How much the movie industry made in 2018. Its also the amount the gaming industry made in America in 2018!
115 million – Highest viewership for a super bowl, ever, in 2015. 98 million – how many views the super bowl had in 2019. These super bowl #s are just to put perspective on gaming viewership since its the highest watched event in america.
99 million – How many people watch the league of legends championship series in 2018. So gaming viewership is near that of the super bowl. eSports is an ever-growing competitive field where gamers from all over the world put their skills to the test. To stay competitive in such a fast-paced environment, a gamer must stay focused and maintain their energy levels. One way to do this is to take the best testosterone booster supplement. Testosterone boosters can help provide the essential necessary nutrients to keep players in the game and playing their best.
Where can you play?
Arenas. We have arena now in every major city and more are being built. They are huge in other countries but they are coming or here in America!
School. Yep high schools and colleges are forming teams. In fact, you can get a college scholarship for gaming.
What about salary or money?
Top gamers are making 1-4 million dollars per year in salary/winnings. This does not include sponsorship/streaming money o any type of earnings like the supplements given to the top gamers like panax ginseng which helps them to achieve the best in their general health.
DanTDM, a top gaming streamer is estimated to be worth 45 million. So streaming/sponsorships can add significant $$$.
Ninja, a pro fortnite player was paid $1 million dollars to play a new game, Apex Legends, for a ‘few hours’, on release day. There are many effective ways to lose weight, such as regular physical activity and eating healthy, balanced diets. Esports, or competitive gaming, is not a recommended weight loss methodology. But if you want to get into the world of professional gaming and want to stay in shape, you will need the best weight loss pills of all time.
So the money is there.
eSports are growing. Do you play or watch? I do.
It looks like the nintendo switch is doing really well…and I can see why. It’s handheld + can be used on the TV.
And this is what I am really excited for in the next few months: https://labo.nintendo.com/
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As many of you know, I am a huge fan of League of Legends. Its a game I play several times a week, if not more. Lately, I have been seeing LoL clubs forming on campuses (there is one at UNCW) and courses about this game. So can this game be used in k-16 education and how?
Can it be used?
It’s definitely a game that could be used in middle grades and up. However, there is not content in the game. Its a MOBA (Massive online battle arena) game where two teams face off to capture a base. But it could be used to teach skills. If you are unfamiliar with the game, think of it like a virtual game of capture the flag. But to answer the question, I absolutely believe a game like this can be used in middle, high, and college grades. But how? For what? and Why?
What?
It would be used to teach skills – teamwork, communication, and problem solving strategies. The game is set up to be played 3v3 or 5v5 so students would need to learn to work together on a team, fulfilling various roles, in order to win the game. You have to work together or you lose. You also need to communicate. This includes chat, voice, and signs (pings). You would need to learn to play the game, read the chat box/type in it, and talk at the same time. Additionally you need to learn strategies, which include solving problems that may change throughout the game. This is a skill that could be taken into corporate settings. Its a skill I have trouble teaching my graduate students so the fact that this game (or similar) can teach it is very helpful. In this way, the game is like real life – you work on a team, you communicate well, and you form a strategy to win. If you do not do it well or not as good as the other team, you lose. And you can keep trying until you do figure it out, which is what you do on games like this or WoW that have similar play modes, and if you’re into these type of games, you also can get wow classic gold at https://Gold4Vanilla.com to get even more items for the games.
How?
First you would need the game, which is free, computers, and internet. You would also need microphones. Additionally, you would need to make sure students played custom games. You would not want them playing with strangers because when there is a game with millions of players, there are people who will swear and do other things like causing you to lose on purpose (called trolling). Thus custom games would be a must. So you would need either 6 or 10 people to play each game.
Why?
One simple reason – motivation. The game is fun. Why not play a game like this instead of doing another reading case study where students might learn these skills? My philosophy is that I should be making learning as fun as possible so it doesn’t feel like school. I want learning to be fun. I also want students to take learning seriously and if they could take this game seriously then the learning part would come naturally.
]]>What is it? 3D Gamelab is an LMS that is geared towards gamers. It functions just like blackboard and others but has some different features. For instance, badges, awards, and experience. There are no grades in 3D Gamelab. There is experience. So students rank up levels and earn experience as they complete assignments. This experience is then translated into your grade.

Assignments. Assignments are called quests. So each time a user logs into your course they see the quests that they need to complete. These can be big assignments – like here is your final project or small tasks like a quest asking users if they read the readings for the day. I found using it to have students confirm that they read the syllabus and such to be very valuable (something other LMSs do not really allow you to do).
Badges, awards, achievements. You can set up badges, awards, and achievements in the LMS. Badges are for skills that the students acquire, awards are awards for completing assignments and such, and achievements are for completing tasks. Technically all 3 can be used for the same thing if you wanted. I assign badges for skills such as being a beginner in HTML. These badges can then be transferred to the users Mozilla Backpack, which is awesome. I use the awards and achievements for things like completing an assignment, earning a rank, etc.

Grading. This is something that is both good and bad. It’s great because when I log in I can see what needs to be graded and students can see where they rank compared to the rest of the class. Also if students did not get a 100% on my assignment I return it to them and they will need to recomplete it for credit. The disadvantage is that you can’t give grades other than perfect. So if they got an 80% the only option is to send it back to the student to redo until they get a 100%. This is how games work which is why its set up like this however this makes it difficult for instructors. This works fine for my graduate classes which are project based and I rarely have students that do not get A’s. But this would not work for my undergraduate students who do not turn in perfect work, turn in things late, and do not always get A’s.
Price. It’s relatively inexpensive. The cost is around $100 a year per instructor for all of your classes. So trying it was a no brainer.
Usability. In my opinion is very simple to use and set up. However, I am a ‘techie’. I noticed that my older students tended to have trouble navigating and always seemed to ask me for help. This is not something I experienced with Blackboard but I did with 3D Gamelab. I think if the company offered a really good interactive tutorial that this problem would be solved. My younger graduate students had no issues.
Student reactions. My students loved it. They really liked it. There were a few glitches here and there but overall it was a good experience. They really like the badges and loved the experience/ranks/quests. The comments in their reflections were that it was different and was fun to use. However, they also noted that while they really liked this they thought that if it was used by the university for all of their classes they would probably lose interest quickly and just think it’s dull like they believe Blackboard is.
My recommendation. Try it out. It’s a lot of fun. It’s different. Your students will like it. It’s worth the money.
How will I use it in the future? I have decided that I will use it for two of my courses – gaming and project management. Both of these courses are set up as competition/gamified courses so it will work well. I am going to use blackboard for my other courses as I want to mix things up and I don’t want my students getting sick or tired of any technology in my classes. So variation is best.

-The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game
-Violent juvenile crime in the United States has been declining as violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled
-Increasing reports of bullying can be partially attributed to the popularity of violent video games.
-A 2004 US Secret Service review of previous school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings. The report did not find a relationship between playing violent video games and school shootings
-A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings
-Playing violent video games provides a safe outlet for aggressive and angry feelings. A 2007 study reported that 45% of boys played video games because “it helps me get my anger out” and 62% played because it “helps me relax.“
Source of stats – http://videogames.procon.org/
But what about games like Grand Theft Auto where you can literally shoot people, hit them with weapons, or beat them up? Put it this way, Grand Theft Auto 5 has sold over 40 million copies. The biggest selling games in the US every year are Grand Theft Auto or Call of Duty. How many of those 40 million people went out and caused violence due to the game? Not only that but the latest GTA and COD games have sold many more copies than their originals in the early 2000s. In fact, the sales of these games are record breaking. Thus sales of these games has greatly increased yet guess what? Violent crimes have decreased. Am I just pulling numbers to support my conclusion? Yes however these are very telling. If these games were causing more violence, and the games are selling many millions of copies more now than 10 years ago, surely there would be noticeable spikes in violent crime.
Source of image – FBI.GOV – http://www.fbi.gov/news/stories/2014/november/crime-statistics-for-2013-released/crime-statistics-for-2013-released
Now having said all of that, I think that video game ratings are important and that kids should not be playing Call of Duty or Grand Theft Auto. Instead they should be focusing on school and looking up common core sheets to better educate themselves. They are too young to always know what is right/wrong and appropriate or not. So parents, games have ratings, please use them. If a child is very mature then I would have no problem giving them these kind of games but I do not think that most kids are ready for them. I think its a case by case basis and up to the parents. keep in mind though that kids are playing these games even though you have to be 18 to buy them so I encourage parents to really watch and monitor what their kid plays. I know that I will be.
]]>1. First you need to create your seed. A seed is your world. Minecraft automatically generates one for you but this tutorials walks you through creating one yourself:
http://www.howtogeek.com/school/htg-guide-to-minecraft/lesson12/
2. Learning how to craft. You need to learn how to make your world. Use this guide which shows you how to create simple mining tools to buttons and levers.
http://www.minecraft-craftingguide.com/index.html
3. Once you know how to craft you need to decide what you want to do. What are your goals? There are so many things to do that its impossible to post even 1% of them here. Once you know what you want to do you need to find tutorials to help you. Fortunately the minecraft community is huge so there are tons out there. For example, here is a good tutorial on how to create a quest in minecraft:
4. Once you have created your world you need to share it. How can you do that? You can use a server or let people download your files. To share your files with others, check out the following tutorial:
http://www.howtogeek.com/school/htg-guide-to-minecraft/lesson13/
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