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html5 – Dr. Ray Pastore's Instructional Technology Blog https://raypastore.com/wordpress Mon, 01 Jul 2019 05:40:09 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.16 166124113 Presentation at GLTC https://raypastore.com/wordpress/2013/10/presentation-at-gltc/ https://raypastore.com/wordpress/2013/10/presentation-at-gltc/#respond Thu, 10 Oct 2013 13:04:15 +0000 https://raypastore.com/wordpress/?p=2336 Here is my presentation I will be using today at the GLTC Conference in Wilmington NC

gltc2013

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CSS3 Generators https://raypastore.com/wordpress/2013/02/css3-generators/ https://raypastore.com/wordpress/2013/02/css3-generators/#respond Sun, 17 Feb 2013 14:56:40 +0000 https://raypastore.com/wordpress/?p=2114 I recently posted about a CSS3 button generator. Well here are a few others that are very cool:

Gradients: http://www.colorzilla.com/gradient-editor/

Many features (this one seems to do it all): http://css3generator.com/

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Javascript slideshow tutorial https://raypastore.com/wordpress/2013/02/javascript-slideshow-tutorial/ https://raypastore.com/wordpress/2013/02/javascript-slideshow-tutorial/#respond Tue, 12 Feb 2013 12:28:13 +0000 https://raypastore.com/wordpress/?p=2106 Here is a great tutorial on a simple scrolling slideshow. You can define the time and its very easy to implement. Here is the code from the article:

Javascript:

<SCRIPT LANGUAGE="JavaScript">
<!--
var dimages=new Array();
var numImages=2;
for (i=0; i<numImages; i++)
{
  dimages[i]=new Image();
  dimages[i].src="images/image"+(i+1)+".jpg";
}
var curImage=-1;
function swapPicture()
{
  if (document.images)
  {
    var nextImage=curImage+1;
    if (nextImage>=numImages)
      nextImage=0;
    if (dimages[nextImage] && dimages[nextImage].complete)
    {
      var target=0;
      if (document.images.myImage)
        target=document.images.myImage;
      if (document.all && document.getElementById("myImage"))
        target=document.getElementById("myImage");

      // make sure target is valid.  It might not be valid
      //   if the page has not finished loading
      if (target)
      {
        target.src=dimages[nextImage].src;
        curImage=nextImage;
      }
      setTimeout("swapPicture()", 5000);
    }
    else
    {
      setTimeout("swapPicture()", 500);
    }
  }
}
setTimeout("swapPicture()", 5000);
//-->
</SCRIPT>

Then here is the code to place it:

<IMG WIDTH=250 HEIGHT=250 ID="myImage" NAME="myImage"
  SRC="images/image0.gif"></IMG>
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Make buttons with CSS3 https://raypastore.com/wordpress/2013/02/make-buttons-with-css3/ https://raypastore.com/wordpress/2013/02/make-buttons-with-css3/#respond Sat, 09 Feb 2013 15:07:57 +0000 https://raypastore.com/wordpress/?p=2104 This is a very cool site that allows you to visually make a button with CSS3. Its very easy and free! Check it out here

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How to make an HTML webpage the correct size on a mobile device https://raypastore.com/wordpress/2012/11/how-to-make-an-html-webpage-the-correct-size-on-a-mobile-device/ https://raypastore.com/wordpress/2012/11/how-to-make-an-html-webpage-the-correct-size-on-a-mobile-device/#respond Wed, 07 Nov 2012 12:30:32 +0000 https://raypastore.com/wordpress/?p=1949 I have written about this a few times (just last week) and I wanted to add some details to the discussion. Basically when designing a webpage for the mobile device you want your page to show up as the correct size on the device so the user does not need to zoom. To do it you would use the viewport code. Today I am adding some more details to that:

General width. Keep in mind the ‘780’ changes depending on the size of your actual page:

<meta name="viewport" content="width=780">

This code just matches their device regardless of what you set:

<meta name="viewport" content="width=device-width">

The following disables zooming altogether:

<meta name="viewport" content="width=device-width, user-scalable=no" /> 

This sets the zoom level when the page is first opened:

<meta name="viewport" content="initial-scale=1">

This creates no zooming and the user has to move the screen around:

<meta name="viewport" content="maximum-scale=1">

I encourage you to try them all out to see what works for your site and so that you get a better idea of what they all look like.

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How well does HTML5 run on your browser? https://raypastore.com/wordpress/2012/11/how-well-does-html5-run-on-your-browser/ https://raypastore.com/wordpress/2012/11/how-well-does-html5-run-on-your-browser/#respond Tue, 06 Nov 2012 13:52:41 +0000 https://raypastore.com/wordpress/?p=1947 I did this test a year ago so its time for another shot. I have put together a page that you can test on your browser to see how well HTML5 is running on it:

http://raypastore.com/html5/html5.html

Also, check out this site which goes into specifics about how well your browser in handling HTML5 code: http://html5test.com/

 

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HTML5 Security and Vulnerability Issues https://raypastore.com/wordpress/2012/09/html5-security-and-vulnerability-issues/ https://raypastore.com/wordpress/2012/09/html5-security-and-vulnerability-issues/#respond Mon, 24 Sep 2012 12:24:31 +0000 https://raypastore.com/wordpress/?p=1816 While these are fairly obvious they are something that users pushing HTML5 should be aware of. The first is vulnerability. What does this mean?

All of your code is essentially open source. While thats great for me, its not great for businesses and really anyone who is trying to make money off of their software. There are some ways around it but keep in mind that both HTML5 and Javascript are open source. Here is a good article that goes into it:

HTML5 – Not Designed for Business Applications

The next issue is security. Apparently the standards have not really been developed with security in mind as it will really be up the developers, users, and browsers. So there are going to be some issues when this is used more often…and of course this is the case with any new technology. Here is an article that goes into the topic:

Old hacking tricks work too easily in attacks on HTML5, security expert says

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Facebook CEO: ‘Betting on HTML5 our biggest mistake’ and future of HTML5 https://raypastore.com/wordpress/2012/09/facebook-ceo-betting-on-html5-our-biggest-mistake/ https://raypastore.com/wordpress/2012/09/facebook-ceo-betting-on-html5-our-biggest-mistake/#respond Wed, 12 Sep 2012 11:58:53 +0000 https://raypastore.com/wordpress/?p=1755 Facebook CEO Mark Zuckerberg went on record yesterday discussing their recent move to a native app in Apple’s iOS. The facebook app had been developed in HTML5. Now I am not quite sure why a company with the resources that facebook does would have even considered an HTML5 app vs a native as native is definitely better, however, they did. But why was it a mistake? Because Apple has chosen to not allow HTML5 apps to run as fast and smooth as native ones.

Article is here

So what is the future of HTML5? Well at this point APPLE does not want to support HTML5 mobile apps. Why? They lose control and money. Sure they are supporting it in the browsers but they are not supporting it in apps. Why would HTML5 apps be good for developers? Because you could develop one app and publish it to all mobile devices. So for instance, Apple has purposely made apps running HTML5 run slower than they would as webpages in their browser, citing security and stability concerns. While it might be valid it a very suspicious as Apple has been trying to tell people to use HTML5 instead of Flash for similar reasons.

Here is an article about Apple stopping HTML5 dead in its tracks on iOS (not the browser). And this has not changed with iOS5.

Here is another article about why apps should go to HTML5 but they are not being supported:

Why apps should but are NOT going cross platform with HTML5

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Facebook drops HTML5 for native iOS app (Xcode) https://raypastore.com/wordpress/2012/08/facebook-drops-html5-for-native-ios-app-xcode/ https://raypastore.com/wordpress/2012/08/facebook-drops-html5-for-native-ios-app-xcode/#respond Thu, 23 Aug 2012 20:02:25 +0000 https://raypastore.com/wordpress/?p=1670 I think this speaks volumes about the power of HTML5 vs native app development. What I find interesting is that both Apple and Google claim to really push HTML5 yet they still make sure their native apps run significantly better – for now at least because I am sure their futures OSs will offer better support. I am surprised a company like facebook even attempted HTML5 vs a native app to begin with and am surprised it held up so well to this point. This shows HTML5 does have power but not enough compared to Xcode. Xcode offers a lot more and HTML5 is really only designed for simple apps. When you are a company like facebook that has millions of users I could only imagine how bogged the app could easily get. Well here is the article for your reading pleasure:

Article: http://www.theverge.com/2012/8/23/3262782/facebook-for-ios-native-app

Another article: http://mashable.com/2012/08/23/facebook-ios-5/

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Flash is dead: Why this rumor makes sense for (some) instructional designers and why it’s not true https://raypastore.com/wordpress/2012/08/flash-is-dead-why-this-rumor-makes-sense-for-instructional-designers-and-why-its-not-true/ https://raypastore.com/wordpress/2012/08/flash-is-dead-why-this-rumor-makes-sense-for-instructional-designers-and-why-its-not-true/#comments Thu, 23 Aug 2012 13:00:18 +0000 https://raypastore.com/wordpress/?p=1665 I keep seeing forum posts like this in LinkIn and I have really been thinking a lot about it. Why have I been thinking a lot about it? Well because Flash is a very powerful software and there is currently nothing that matches its power. So how is Flash dead if there is not replacement for it? Then it all clicked and here are my thoughts….

1. HTML5 Rumors. HTML5 has been touted as a potential replacement to Flash. It does have some of the same capabilities. The issue is that HTML5 is really geared towards simple animations and interactions, not powerful animations that Flash is designed for. Thus HTML5 cannot replace Flash at this point. Will it ever? Quite possibly it will (I personally think it will be HTML6 that does it) but at this point you really need to know both Flash and Javascript so that you can offer multiple solutions to clients. I personally would not develop a game in HTML5 unless it was very simple because it just doesnt have the power to create something more in-depth.

2. Flash player is dying. Yes that is true in the mobile platform, but not the desktop/laptop. However, Adobe has instead focused on Adobe Air for the mobile platform and stopped focusing on flash player. What is Adobe Air: It allows you to publish Apps for iPhone, iPad, and Android. This leads to point 3.

3. Flash doesnt work on Apple iPad or iPhone. Well that is not true. It doesnt work in their browsers but it works very well on the devices. If you look at both Apple and Android, they are pushing apps, not the browers (at least that is what they want developers to focus on so that they can control (or make money off of) their stores). So Adobe is pushing Flash to mobile apps not the browsers (and they didnt have much of a choice as apple would not allow flash player on its browser). To publish a Flash app to iPhone or iPad, you simply click the publish button in Flash to publish as an app. And yes, there are tons of apps (some in the top 50 games) that are purely Flash based and you probably never knew. So yes, Flash does work very well on iPhone and iPad.

4. Instructional designers are not programmers. Our field is not computer science and I do not expect an ISDer to be able to program. Flash requires a lot of programming so most instructional designers cannot use it beyond basic tweens and maybe some simple interactions. As a result, they have turned to other software, such as Articulate, Lectora, PPT, Captivate, etc. that are very easy to use. That way the instructional designer can now also develop training without the need for a programmer and tout themselves as a one stop shop. The problem is that this software is not always the solution. It is simple software and produces simple training. What do I mean by simple training? I just mean training with some animation, limited interaction, and is perfect for flashcard type training (that can includes stories, cases, simple games etc.). I am not saying its bad, this simple software can create great training, just that its not a be-all end-all for training. It is not a total solution. It cannot do everything. If someone were to tell me they were going to use one of the simple software mentioned above (or any software for that matter) to develop my training without seeing my needs analysis and design requirements, I would be very very scared that they did not know what they were doing. You simply need to have Flash and other programming software in your arsenal. If you do not you are really limiting what you can do.

Just an fyi here. I am not against the ISDer being a developer or anything like that. I am an ISDer that is a developer as well. I can program and use all of the software I have mentioned above. I also like all of the software I have mentioned. I love HTML5. But I still just cannot figure out how ISDers are trying to dismiss Flash when none of the software I mentioned above matches its power. Am I biased? Well I do really like Flash but I also really like a lot of other software too. I probably like javascript the best which is what HTML5 is based on so if anything I probably like HTML5 more. I just know that most ISDers are not programmers and they are touting solutions that may not be appropriate because they want to be the one stop shop. Additionally I know that since most ISDers are not developers they are listening to a rumor and dismissing Flash just because they do not know any better because they do not know what any of this software does as they are not developing with it and thus believe this light software is actually a replacement for Flash. Maybe I am wrong? Actually I hope I am but I just do not see many other reasons.

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HTML5 for game development https://raypastore.com/wordpress/2012/07/html5-for-game-development/ https://raypastore.com/wordpress/2012/07/html5-for-game-development/#respond Tue, 10 Jul 2012 11:55:57 +0000 https://raypastore.com/wordpress/?p=1487 Here is a great article that discusses all of the technologies that we tend to lump together when we discuss HTML5 and how they can be applied to game development. I think anyone interested in HTML5 should definitely read this article to get a better understanding of what we really mean when we say HTML5. If you plan to use HTML5 in your work, compare it to Flash, tout it as the next big thing, etc – You need to really understand each of the technologies discussed in this article otherwise you might be making uniformed decisions (my rant because of all the misinformation i hear on HTML5) The technologies discussed include:

HTML5
CSS3
DOM
Canvas
WebGL
SVG
Native Client
WebSockets
Node.js
Javascript

Here is a link to the article

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Adobe: Web standards match 80 percent of Flash features https://raypastore.com/wordpress/2012/07/adobe-web-standards-match-80-percent-of-flash-features/ https://raypastore.com/wordpress/2012/07/adobe-web-standards-match-80-percent-of-flash-features/#respond Tue, 03 Jul 2012 12:33:48 +0000 https://raypastore.com/wordpress/?p=1465 Not very informative but interesting nonetheless: http://news.cnet.com/8301-1023_3-57464545-93/adobe-web-standards-match-80-percent-of-flash-features/

Essentially this is nothing new. HTML5 can do a lot of what Flash does but that 20% is big, because they are the high end interactions and gaming features which is what Flash is intended to do anyway. As I tell my students, at this point in time, you need to know Flash and its going to be long time before its gone so get used to developing in it and clients requesting it/needing it. I also tell them to start learning javascript because eventually it will be the future but at this point HTML5 is too new and its going to a long transition between Flash and HTML5. Additionally, Adobe appears to be the lead developer for HTML5 so you will more than likely continue to buy your authoring tools from them. Also remember that Adobe Air allows one to publish Flash Apps on iPhone and iPad.

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Flash to HTML5: Buttons https://raypastore.com/wordpress/2012/05/flash-to-html5-buttons/ https://raypastore.com/wordpress/2012/05/flash-to-html5-buttons/#respond Thu, 10 May 2012 12:53:00 +0000 https://raypastore.com/wordpress/?p=1180 In this clip I test Adobe Flash’s HTML5 conversion tool. I test motion tweens, masks, and buttons via Wallaby, which is the conversion tool. I test the HTML output file in Safari, Chrome, and Firefox. The motion tweens and masks work in both Safari and Chrome. Nothing works in Firefox. The buttons do not work in any browser. While Wallaby has potential, this is a big limitation. This means that it is currently only useful for animations but not interactivity.

Check out the demonstration:

 

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Flash CS6 to HTML5 https://raypastore.com/wordpress/2012/05/flash-cs6-to-html5/ https://raypastore.com/wordpress/2012/05/flash-cs6-to-html5/#respond Tue, 08 May 2012 12:48:35 +0000 https://raypastore.com/wordpress/?p=1168 The following video demonstrates Adobe Flash’s CS6 to HTML5 conversion tool codenamed Wallaby. The tool converted my file in one second. It worked great in Safari but did not work in Firefox. I am not sure if Flash’s tool is not working or HTML5 is not working. I say this because of the compatibility issues I have with HTML5, especially in Firefox. Also, Adobe’s Wallaby tool was last updated on March 8th, which means that a new version is just around the corner. Overall, I am impressed it worked but need to test this with more advanced Flash files. I was not really surprised there was a compatibility issue as that is HTML5. Here is the video with the demonstration:

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Flash CS6 and HTML5 https://raypastore.com/wordpress/2012/05/flash-cs6-and-html5-2/ https://raypastore.com/wordpress/2012/05/flash-cs6-and-html5-2/#comments Wed, 02 May 2012 14:58:08 +0000 https://raypastore.com/wordpress/?p=1098 Here is a recent post I made in a discussion forum on linked in. I thought it would be worthwhile to post onto my blog:

Flash is not dead right now and from the looks of it, it has the opportunity to become the best authoring tool for HTML5.

HTML5 is currently not ready for widespread use due to compatibility issues. For those that do not know, HTML5 has been around for several years now – it is NOT new and still NOT ready. How many years do you think its going to take to be ready? You might want to look at recent history when DHTML (HTML4, CSS2, and Javascript) were touted as the next big thing in the early 2000s. Compatibility killed that idea. HTML5 does have more promise though. But remember HTML5 is just a simple upgrade to HTML4, it does not do that much more. The real power of HTML5 comes from javascript. Javascript libraries that have been around for years. Why are they not used more often? No authoring tool for them. Its all hand written code. Additionally, while both Google and Apple are making their web browsers HTML5 friendly, they are not making their app markets HTML5 friendly anytime soon. In order to publish an HTML5 app you need to get a third party software package that will do the conversion.

Additionally, at this point, the ONLY potential authoring tool for HTML5 that has promise in the future is Flash! Flash CS6 can export swf to javascript. So, those saying Flash is dead might be very wrong. Flash might just be the next big thing because it will export to HTML5. We currently do NOT have a good authoring tool for HTML5 and if Flash takes that spot, it will not be dead but might be more popular than it currently is now. The only way Flash will die is if another authoring tool that becomes very popular replaces it.

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HTML5 Doctype https://raypastore.com/wordpress/2012/04/html5-doctype/ https://raypastore.com/wordpress/2012/04/html5-doctype/#respond Sat, 28 Apr 2012 22:31:23 +0000 https://raypastore.com/wordpress/?p=1075 The HTML Doctype is used to tell a browser which version of HTML your page is written in. Thus it is very important that it is included on each HTML page. With HTML5, the doctype will be changed to be significantly shorter and easier to remember.

Here is the HTML5 Doctype:

<!DOCTYPE HTML>
<html>
<body>

You can see how much this differs from the common HTML 4.01 doctype:

<!DOCTYPE HTML PUBLIC “-//W3C//DTD HTML 4.01 Transitional//EN” “http://www.w3.org/TR/html4/loose.dtd”>
<html>
<body>

For more info on Doctypes see W3schools

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HTML5 and Flash (Yes this topic again) https://raypastore.com/wordpress/2012/01/html5-and-flash-yes-this-topic-again/ https://raypastore.com/wordpress/2012/01/html5-and-flash-yes-this-topic-again/#respond Tue, 31 Jan 2012 13:40:49 +0000 https://raypastore.com/wordpress/?p=719 Just to clarify some more information and so much misinformation is out there:

– HTML5 is simply an update of HTML4. It does a few extra things, like include a video tag. It is not this be all end all code that will replace Flash and by itself is not very powerful.

– HTML5 is not compatible on most browsers right now. There are many standards issues. Please see this report for more details: http://www.longtailvideo.com/html5/.

– The power of HTML comes from Javascript. Javascript has been able to do much of this for many years, it is NOT new. Most of the features people seem to think HTML5 can accomplish are really javascript features.

– Flash is used for a lot of things that it was not designed for, like web banners, just because there is not other tool out there. Flash was designed for rich interaction and games not web banners. HTML5 is not going to be used for these rich interactions and games, flash will be. Maybe someday this will happen, but not in HTML5. Maybe HTML6, 7, or 8. But remember Flash will continue to evolve as well in that time.

– The power of HTML5 really comes with mobile devices, not PCs. However, with more advancements in mobile processors such as quad cores, etc. This really isnt going to matter much. The only thing really stopping Flash right now on mobile devices is Apple. However, you can put flash onto apple mobile devices –  its a workaround though and not a process the average user can accomplish. Having said that, the same can be said of HTML5, the only thing stopping it from PCs right now is compatibility so as that gets better its use will grow.

So what exactly will HTML5 be used for that Flash once did?

Mobile applications. HTML5 will be used in the mobile world. Its more compatible and it’s free, which is the pure beauty of HTML5. However the main thing to point out here: HTML5 runs different on each browser right now. So its great if running on one device, like the iphone. But if running on android, iphone, and pc its really a pain to code. Flash is much better when using multiple devices. To get HTML5 to work on multiple devices I need to ‘trick’ the code for each browser which takes a lot of extra development time and adds a lot of extra code to my product.

Here are two good sources discussing this issue:

http://remysharp.com/2010/02/08/html5-vs-flash/

http://www.forbes.com/sites/fredcavazza/2011/07/17/why-opposing-html5-and-flash-is-a-non-sense/

*I am sure there will be many more HTML5 posts on here as it evolves:)

 

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Flash file to html5 (.swf to html5) convertor https://raypastore.com/wordpress/2012/01/flash-file-to-html5-swf-to-html5-convertor/ https://raypastore.com/wordpress/2012/01/flash-file-to-html5-swf-to-html5-convertor/#respond Sun, 22 Jan 2012 17:39:38 +0000 https://raypastore.com/wordpress/?p=695 Google Swiffy

Have yet to try this tool out but since its from Google, I assume it does what it says – convert Flash .swf files to HTML5 files for use on iPhone/iPad. Let me know how it works:

http://www.google.com/doubleclick/studio/swiffy/

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HTML5: When will it be ready for prime time? https://raypastore.com/wordpress/2011/11/html5-when-will-it-be-ready-for-prime-time/ https://raypastore.com/wordpress/2011/11/html5-when-will-it-be-ready-for-prime-time/#respond Mon, 14 Nov 2011 22:26:14 +0000 https://raypastore.com/wordpress/?p=543 At this point, HTML5 is not ready to be used, which is why pretty much everyone is NOT using it. I recently did a test of a few of the major HTML5 tags, such as the video tag, one that will be most common, and it failed on more than 50% of the browsers I tested it on. I tested this on firefox, IE, Opera, and Safari for the mac and pc. Then on mobile devices including ipad, iphone, and android froyo. You can test the page yourself by clicking this link. Check to see where it works and does not.

So at this point, I would strongly recommend NOT using HTML5 until is becomes more standardized. Its just full of too many holes. As new browsers get released these holes may become larger or smaller so you really need to just pay attention. W3C has said the standards would be ready by 2014 and you currently can ‘trick’ all browsers into working but honestly I am not going to write code for every browser possibility. That is not the point of HTML5 and if that is the case I might as well use a plug in.

Anyone interested in learning html5 should check out: http://www.w3schools.com/html5/default.asp

And anyone interested in learning more about why HTML5 is not ready for prime time should check out this link. This site describes why youtube is continuing to use flash player and not HTML5: http://www.streaminglearningcenter.com/articles/what-is-html5.html

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How compatible is HTML5 with current web browsers? https://raypastore.com/wordpress/2011/10/how-compatible-is-html5-with-current-web-browsers/ https://raypastore.com/wordpress/2011/10/how-compatible-is-html5-with-current-web-browsers/#respond Tue, 18 Oct 2011 13:52:14 +0000 https://raypastore.com/wordpress/?p=352 Apparently not too much. This is the latest comparison chart:

http://www.findmebyip.com/litmus/

It really doesnt matter which browser you are using, Firefox, Safari, Chrome, IE, or Opera – NONE of them are compatible at this point. Sure some of them are somewhat compatible but none are even close to fully supporting most options. What does this mean for HTML5? It means that at this point, I would be very weary of developing for it. Wait until its fully compatible then do it.

Essentially if all new browsers from today on were 100% compatible I would still wait some time before developing for HTML5. Why? Most users to not upgrade their browsers unless they are set up update automatically. Thus you would be developing something that more than likely only your tech savvy users are able to view.

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