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learning – Dr. Ray Pastore's Instructional Technology Blog https://raypastore.com/wordpress Sun, 19 May 2024 11:29:17 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.17 166124113 What can you learn from games anyway? https://raypastore.com/wordpress/2015/07/what-can-you-learn-from-games-anyway/ https://raypastore.com/wordpress/2015/07/what-can-you-learn-from-games-anyway/#respond Thu, 09 Jul 2015 15:06:30 +0000 https://raypastore.com/wordpress/?p=2839 I love video games, I love my Team Murder Mystery Game and I love the lessons that they can teach to kids. So what can we learn? Well obviously a game geared towards math can teach a kid math but that is not what this post is focusing on. What I want to focus on are the FIVE MAJOR skills that you can learn when playing video games such as League of Legends, World of Warcraft, and Minecraft (keep in mind that not all games do these things so you need to be selective) or maybe online casino games (you can get info bout this games in https://glitchrunners.co.uk/casinos/our-hello-casino-review-for-2021/) :

  1. You will lose. You cannot always win and games teach you that you will lose. I believe this is great because in today’s watered down culture we give kids trophies for trying in addition to winning. Games do not work that way. You only get the prize if you win. This is an important lesson that needs to be fully understood by kids so they know that they need to work hard to win in life. Feel the difference with สัมผัสความแตกต่างกับ UFABET.
  2. Problem solving. You will learn to problem solve. You don’t like losing? Guess what, you need to keep playing and practicing to get better just like real life.
  3. Teamwork. This is a skill that kids learn in sports, it’s super important in things like escape the room west chester because you won’t manage to get out without teamwork. You cannot win a game by yourself. However, not all kids play sports. If a kid does not play sports I would definitely make sure they learn teamwork from a very young age and multiplayer games are a great way to accomplish this.
  4. Communication. You have to communicate with your team virtual in games. This is a great skill as many jobs are now virtual and you need to communicate with team mates, a boss, and clients in a virtual environment. You will learn how to greet, sign on/off, and online speak in general.
  5. Your imagination is the limit. Games like minecraft allow you to build and construct. Literally your imagination is the limit. This teaches kids to invent and create things that are not there. This thinking outside of the box is a skill that managers want and a skill that innovators like Bill Gates have. If you are passionate about gaming, this streaming setup will be a perfect guide for you.
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Why does instructional design exist? https://raypastore.com/wordpress/2015/01/why-does-instructional-design-exist/ https://raypastore.com/wordpress/2015/01/why-does-instructional-design-exist/#respond Mon, 19 Jan 2015 14:38:10 +0000 https://raypastore.com/wordpress/?p=2705 Why does instructional design exist? This video is a great example of why – Because people would focus on the number of balls being passed in this video and not the dancing bear, which was also a key learning objective

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Levels of Achievement https://raypastore.com/wordpress/2010/03/levels-of-achievement/ https://raypastore.com/wordpress/2010/03/levels-of-achievement/#respond Fri, 26 Mar 2010 16:43:10 +0000 https://raypastore.com/wordpress/?p=185 Levels of Achievement

In order to create effective instruction, representations must be structured to promote comprehension and decrease cognitive load capacity. To accomplish this task, theorists have developed learning taxonomies. Learning taxonomies attempt to organize levels of information that are processed differently in a hierarchal order to increase learner comprehension of the material presented (Gagne, 1985). The purpose of a learning taxonomy is to order learning objectives in a hierarchal structure where information, such as facts and concepts, are presented as a prerequisite to high level processing strategies such as problem solving. Nitko (2004) states “To assess higher-order thinking abilities, it is often necessary to develop tasks for which the solutions or answers depend on a particular piece(s) of introductory material presented along with them.” (p. 232). Presenting information in the hierarchal structure allows designers to effectively align objectives in a structured way, which complements instruction and augments comprehension. While there are several theorists who hold their own version of the learning hierarchal structure, they all share the same basic theoretical paradigm. Examples include Gagne’s levels of complexity, the instructional consistency/congruency model, and the component display theory.

Gagne’s levels’ of complexity is a hierarchal learning taxonomy, which aligns information in categories of facts, concepts, rules, and high-order rules or problem solving techniques (Gagne, Wagner, & Briggs, 1998). Gagne explains that in order for learners to be able to perform high-level tasks such as rules and problem solving, they must first have the prerequisite facts and concepts.

Gagne states, “In solving problems for which instruction has prepared them, learners are acquiring some higher-order rules (that is, complex rules). Problem solving requires that they recall some simpler, previously learned rules and defined concepts. To acquire these rules, learners must have learned some concrete concepts, and to learn these concepts, they must be able to retrieve some previously learned discriminations.” (Gagne et al., 1992, p. 54).

Dwyer (1978) encourages the use of an instructional consistency/congruency model, which introduces prerequisite objectives prior to presenting information that is required to process high-level learning tasks, such as problem solving strategies. The instructional consistency/congruency model is structured similarly to Gagne’s levels and presents itself as levels of facts, concepts, rules/principles, and problem solving objectives. The model helps ensure that learning objectives, instructional content, and assessment items are congruent to each other so that information is both presented and assessed within the same level. Other models with similar theoretical foundations have been a proposed as well. For example, Merrill’s Component Display Theory classifies “learning objectives (or capabilities) along two dimensions: performance level (remember, use, or find) and content type (facts, concepts, principles, or procedures).” (Ragan and Smith, 2004, p. 632).

The purpose of these models is to effectively measure achievement of content, ensure that both high and low levels of learning are measured correctly, and that learning objectives are aligned in an order that promotes learning. This helps ensure that the instructional methods and strategies being implemented are structured in a way that benefits learners’ processing abilities.

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