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{"id":1989,"date":"2012-11-15T08:25:29","date_gmt":"2012-11-15T13:25:29","guid":{"rendered":"http:\/\/raypastore.com\/wordpress\/?p=1989"},"modified":"2012-11-15T08:25:29","modified_gmt":"2012-11-15T13:25:29","slug":"unity-4-0-released","status":"publish","type":"post","link":"https:\/\/raypastore.com\/wordpress\/2012\/11\/unity-4-0-released\/","title":{"rendered":"Unity 4.0 released!"},"content":{"rendered":"

For those that have been waiting for the latest version of the game engine Unity well its out. Here is a press release (source<\/a>) that has a breakdown of the features. For more details please visit Unity here<\/a>.<\/p>\n

Unity 4.0 Launches<\/em><\/p>\n

San Francisco \u2013 November 14, 2012 \u2013 Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce Unity 4.0 is now available for download. Unity 4, announced in June, will consist of a series of updates designed to improve the product through an extensive improvement of existing tech and the rollout of new features.<\/em><\/p>\n

The first in a series of updates for Unity 4, this version includes significant additions such as DirectX 11 support and Mecanim animation tools. In addition users will have access to a Linux deployment preview and the Adobe\u00ae Flash\u00ae Player deployment add-on.<\/em><\/p>\n

“Unity 4 will see the addition of an incredible number of new, highly advanced, features and continuous improvement across the tech to be released in smaller, faster increments than Unity has seen in the past,” said David Helgason, CEO, Unity Technologies. “It’s an exciting time for Unity and the 4.0 release marks the beginning of a great new era for our technology.”<\/em><\/p>\n

Mecanim \u2013 Stunning Character Animation
\nMecanim, Unity’s powerful and innovative animation technology, is setting new industry standards for tools in integrated development environments allowing the creation of complex state machines, blend trees, IK rigging, and auto retarget animations to characters of different sizes and shapes, all inside of the Unity editor. Developers will find a sizeableselection of retargetable animations available in the Unity Asset Store: http:\/\/unity3d.com\/unity\/asset-store\/.<\/em><\/p>\n

DirectX 11
\nWith the ability to take advantage of full DirectX 11 support, including shader model 5, tessellation for smoother models and environments in game worlds, and compute shaders for advanced GPU computation, Unity 4.0 empowers developers. DirectX 11 support development was aided by development of the Butterfly Effect demo: http:\/\/unity3d.com\/promo\/butterfly\/.<\/em><\/p>\n

High-end Visual Capabilities for All Platforms
\nUnity 4.0 also features real-time shadows on mobile, skinned mesh instancing, the ability to use normal maps when bakinglightmaps, and a refined GPU profiler. It’s easy to make extremely high-end visuals that scale across the best of what’s available on modern PCs and the most advanced mobile graphics chips.<\/em><\/p>\n

Adobe Flash Player Add-on
\nThe Adobe Flash Player deployment add-on will empower developers to publish their new and existing titles to one of the world’s most ubiquitous gaming platforms on the web. With the wealth of incredible features in the 4.0 release, Unity is the most powerful development pipeline for creating high quality 2D and 3D content for Adobe Flash Player. The add-on is now available for sale in the Unity store: https:\/\/store.unity3d.com\/.<\/em><\/p>\n

Linux Publishing Preview
\nUnity 4.0 will also include a preview of a new deployment option to publish games to Desktop Linux, clearing a path for the Unity community to bring exciting new content to the PC market’s most voracious indie gamers. Desktop Linux standalone publishing will be available for allUnity 4 users at no additional cost.<\/em><\/p>\n

Unity 4 introduces many additional features and improvements, including:
\n\u25cf Shuriken particle system supports external forces, bent normals, automatic culling, and environmental collisions
\n\u25cf 3D texture support
\n\u25cf Navigation: dynamic obstacles and avoidance priority
\n\u25cf Major optimizations in GUI performance and memory usage
\n\u25cf Dynamic fonts on all platforms with HTML-like markup
\n\u25cf Remote Unity Web Player debugging
\n\u25cf New Project Window workflows
\n\u25cf Iterative lightmap baking
\n\u25cf Refined component-based workflows
\n\u25cf Extensible inspectors for custom classes
\n\u25cf Improved Cubemap import pipeline
\n\u25cf Geometry data improvements for huge memory and performance savings
\n\u25cf Meshes can be constructed from non-triangle geometry \u2013 render points & lines efficiently<\/em><\/p>\n

Unity 4 and the Adobe Flash Player add-on for Unity are now available for purchase at the Unity store (https:\/\/store.unity3d.com\/).<\/em>“<\/p>\n","protected":false},"excerpt":{"rendered":"

For those that have been waiting for the latest version of the game engine Unity well its out. Here is a press release (source) that has a breakdown of the features. For more details please visit Unity here. “Unity 4.0 Launches San Francisco \u2013 November 14, 2012 \u2013 Unity Technologies, provider of the Unity multi-platform […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[72],"tags":[418,331],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/posts\/1989"}],"collection":[{"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1989"}],"version-history":[{"count":1,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/posts\/1989\/revisions"}],"predecessor-version":[{"id":1990,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/posts\/1989\/revisions\/1990"}],"wp:attachment":[{"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/raypastore.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}