In this video I review and show you how to use Adobe Captivate’s VR feature. Here is a summary of my findings:
What it is – A very easy to use VR developing environment. You can use both videos and images. Create quizzes. Create hotspots. Have users go through a specific path.
Tech required – 360 Camera. You really need a 360 camera to use this. Fortunately they are inexpensive and adobe gives you a few images and videos to play around with to explore the feature. If you are looking for one, here is the one we use in my technology lab: https://amzn.to/2ZsDGpv
Developing – Really easy. Like super easy. I give Adobe a 5/5 for ease of use. Its not super complicated but that is welcome considering its a up and coming feature that will really get fleshed out over the next few years.
Browser – works awesome! This is where the program shines. Doesn’t require a VR device and anyone can use it on a browser. I tested Chrome and Firefox and both worked perfectly. It was really amazing (tbh)
Mobile – This means you are using Google cardboard to view. I was not impressed. First I should mention I hate viewing VR on a phone. I think its just terrible. But if you don’t have other options then its worth trying. Ok, so it works to view but you can’t actually press any hotspots. So that was a big issue if you need to have a quiz or any interactivity. Just putting someone in a room and letting them look around worked fine.
VR Headset – I tested the latest Oculus Quest headset. So to access the program from a VR headset you need to use a VR browser. I used the default Oculus Browser as well as Firefox. Here was the issue – I could view the program and it worked when I viewed the browser as a flat screen. So in VR you can view a browser as a flat screen (like a monitor) or immerse yourself into it (what VR should be). Unfortunately it did not work when you immersed yourself in. You could look around but it didn’t recognize the hand units to press any hotspots. So quizzes and hotspots were a no no.
Overall – Honestly I love it. Yep it doesn’t work well with the VR headset but the fact that it works with the browser is huge. I think there is a lot of application for it. I do however hope they keep working on the product and get it to work with the hand controllers to it works with VR headsets better.
Here is my video demo: