Adobe Captivate Virtual Reality (VR)

In this video I review and show you how to use Adobe Captivate’s VR feature. Here is a summary of my findings:

What it is – A very easy to use VR developing environment. You can use both videos and images. Create quizzes. Create hotspots. Have users go through a specific path.

Tech required – 360 Camera. You really need a 360 camera to use this. Fortunately they are inexpensive and adobe gives you a few images and videos to play around with to explore the feature. If you are looking for one, here is the one we use in my technology lab: https://amzn.to/2ZsDGpv

Developing – Really easy. Like super easy. I give Adobe a 5/5 for ease of use. Its not super complicated but that is welcome considering its a up and coming feature that will really get fleshed out over the next few years.

Testing –

Browser – works awesome! This is where the program shines. Doesn’t require a VR device and anyone can use it on a browser. I tested Chrome and Firefox and both worked perfectly. It was really amazing (tbh)

Mobile – This means you are using Google cardboard to view. I was not impressed. First I should mention I hate viewing VR on a phone. I think its just terrible. But if you don’t have other options then its worth trying. Ok, so it works to view but you can’t actually press any hotspots. So that was a big issue if you need to have a quiz or any interactivity. Just putting someone in a room and letting them look around worked fine.

VR Headset – I tested the latest Oculus Quest headset. So to access the program from a VR headset you need to use a VR browser. I used the default Oculus Browser as well as Firefox. Here was the issue – I could view the program and it worked when I viewed the browser as a flat screen. So in VR you can view a browser as a flat screen (like a monitor) or immerse yourself into it (what VR should be). Unfortunately it did not work when you immersed yourself in. You could look around but it didn’t recognize the hand units to press any hotspots. So quizzes and hotspots were a no no.

Overall – Honestly I love it. Yep it doesn’t work well with the VR headset but the fact that it works with the browser is huge. I think there is a lot of application for it. I do however hope they keep working on the product and get it to work with the hand controllers to it works with VR headsets better.

Here is my video demo:

Facebook buys Occulus Rift

Well this was unexpected. If anything I would have thought Amazon or MS would have acquired Occulus. Needless to say when I first heard facebook was buying this I felt a bit let down but after reading through the many articles on the deal I atually think this might be a good thing. Maybe facebook was the right company to buy it. Here is a good article which describes some of the good/bad things about the acquisition:

http://www.gamespot.com/articles/why-you-shouldn-t-worry-about-facebook-buying-oculus-rift/1100-6418545/

I am currently waiting for the next generation of Occulus to arrive this summer – I have it on pre-order!

Virtual reality and motion sickness

Since I was just talking about this…

It looks like Occulus Rift has just hired a VR expert to help get rid of motion sickness in their vr kit: Here is a link to the article

For those new to VR and wonder about why the motion sickness happens, here is an explanation from sciencedaily.com:

“Years ago research showed that the brain can re-set an upside-down view of world to be right side up. Constantly changing images pose a bigger challenge for the brain, which has to deal with ‘lag’: the time it takes the computer system to update and display changing visual images corresponding to the users head movements. This may be a variable linked to motion sickness and other symptoms related to helmet-mounted devices.”