Call for papers:
The Journal of Training, Design, and Technology (JTDT) is a new online journal seeking submissions.
JTDT is designed to bring together current practices and research. The journals focus is on the following:
Research – manuscripts
Practice – case studies, lessons learned, etc
Analysis and Evaluation
Types of papers:
Brief articles (on current practice or theory)
Strategy reviews (Using a strategy in the workplace/classroom)
Special Topic papers
All papers are blind peer reviewed.
Deadline – There is no deadline as volumes will continuously be released. First volume will be published 3/1/2017 with more after that.
This is my latest publication. This was a really interesting study on multimedia and I am doing a follow up. Here is the abstract and link to full article:
ABSTRACT: Today’s learners are using multimedia on a daily basis. From computers to cell phones, it’s very difficult to get through a day without being exposed to multimedia. Prior research from Mayer and colleagues has revealed the multimedia principle, which communicates that two representations that explain for one another are better for learning than just one. While much of this research focused on cognitive load and learning, it did not focus on learner preference. As a result, a survey was presented to learners to discover their preferences for the multimedia, modality, redundancy, and coherence principles in a multimedia environment. Overall, participants agreed that they preferred multiple representations to a single one. However, the most surprising results were found when learners were presented redundant representations and irrelevant details. Learners indicated they preferred redundant text and sound with images to image and text or images and sound and that they preferred highly detailed and colored images to simple images. This indicates that while learners may learn better if we following the multimedia principles, they might decrease learner interest or motivation, which could have an impact on instruction
Pastore, R. (2014). Multimedia: Learner Preferences For Multimedia Learning. Journal of Multimedia Processing and Technologies, 5(4), 134-144.
This year’s conference was a success. For a copy of my presentation click the link here:
Yes apparently people are doing it. I have no idea why but it pretty amazing what they are doing. You can check out more art here but I have posted a few examples.
This is pretty awesome. This device can pretty much replace apple tv and roku. The only thing it lacks at this time is amazon prime which I assume it will get soon enough. The best thing about the device is that it plays movies from your computer so it streams right from your computer, phone, or tablet. Check it out:
I keep seeing forum posts like this in LinkIn and I have really been thinking a lot about it. Why have I been thinking a lot about it? Well because Flash is a very powerful software and there is currently nothing that matches its power. So how is Flash dead if there is not replacement for it? Then it all clicked and here are my thoughts….
2. Flash player is dying. Yes that is true in the mobile platform, but not the desktop/laptop. However, Adobe has instead focused on Adobe Air for the mobile platform and stopped focusing on flash player. What is Adobe Air: It allows you to publish Apps for iPhone, iPad, and Android. This leads to point 3.
3. Flash doesnt work on Apple iPad or iPhone. Well that is not true. It doesnt work in their browsers but it works very well on the devices. If you look at both Apple and Android, they are pushing apps, not the browers (at least that is what they want developers to focus on so that they can control (or make money off of) their stores). So Adobe is pushing Flash to mobile apps not the browsers (and they didnt have much of a choice as apple would not allow flash player on its browser). To publish a Flash app to iPhone or iPad, you simply click the publish button in Flash to publish as an app. And yes, there are tons of apps (some in the top 50 games) that are purely Flash based and you probably never knew. So yes, Flash does work very well on iPhone and iPad.
4. Instructional designers are not programmers. Our field is not computer science and I do not expect an ISDer to be able to program. Flash requires a lot of programming so most instructional designers cannot use it beyond basic tweens and maybe some simple interactions. As a result, they have turned to other software, such as Articulate, Lectora, PPT, Captivate, etc. that are very easy to use. That way the instructional designer can now also develop training without the need for a programmer and tout themselves as a one stop shop. The problem is that this software is not always the solution. It is simple software and produces simple training. What do I mean by simple training? I just mean training with some animation, limited interaction, and is perfect for flashcard type training (that can includes stories, cases, simple games etc.). I am not saying its bad, this simple software can create great training, just that its not a be-all end-all for training. It is not a total solution. It cannot do everything. If someone were to tell me they were going to use one of the simple software mentioned above (or any software for that matter) to develop my training without seeing my needs analysis and design requirements, I would be very very scared that they did not know what they were doing. You simply need to have Flash and other programming software in your arsenal. If you do not you are really limiting what you can do.
Here is a chart I made comparing speeds of various internet connections and showing how fast/slow one would expect their files to download. Remember that these are really hypothetical and depend so much on where you are, what kind of device you have, etc. You should also remember that equipment you are using should be regularly maintained (visit BoostPoorSignal.com for more info). Theoretically 4G and high speed internet should be nearly the same but realistically this is not the case. So please do not take these as fact, rather, use this chart as a guide to consider when developing for both web and mobile devices.
|56k Modem||15 seconds||36 seconds||1 minute||2.5 minutes||1 day 18 hours|
|3G||<1 second||6 seconds||12 seconds||25 seconds||7 hours|
|High Speed/Wireless/4G||<1 second||1 second||3 seconds||5 seconds||1.5 hours|
*note – these speeds assume best case scenario. More than likely all speeds will be
Slower. Both 3G and 4G speeds will probably be significantly slower, especially as 4G max
Speeds are not even available yet.
In this clip I test Adobe Flash’s HTML5 conversion tool. I test motion tweens, masks, and buttons via Wallaby, which is the conversion tool. I test the HTML output file in Safari, Chrome, and Firefox. The motion tweens and masks work in both Safari and Chrome. Nothing works in Firefox. The buttons do not work in any browser. While Wallaby has potential, this is a big limitation. This means that it is currently only useful for animations but not interactivity.
Check out the demonstration: