This year’s conference was a success. For a copy of my presentation click the link here:
What I got from this? Microsofts hololens is awesome and google is going to step up their game to compete.
Check out this cool video on video games:
I was recently interviewed on gaming in the classroom by WHQR radio. It was about a teacher implementing classcraft in their classroom. You can read the full interview here
Here is the transcript:
In a Wilmington classroom, students transform into some surprising characters—healers, mages, and warriors. WHQR’s Isabelle Shepherd reports that a virtual game is preparing fourth grade math students at Alderman Elementary School for the realworld. As well at SA Gaming you will find a lot of casino games to play online.
Toth: “Alright, let’s take a seat real quick because we have a busy day.”
Students: “Yay! Yay! I like busy.”
Unlike digital games like Diablo ll for which one could easily get legit gems and weapons on www.yesgamers.com, Classcraft is a role-playing game, designed to be used as a classroom management tool. By working game mechanics into an educational setting, the virtual program has real world consequences and rewards for students.
Brian Toth, the math instructor at Alderman, recently implemented the game in his classroom. He’s currently the only teacher using it at the school. Toth becomes the Game Master in Classcraft as well in online casino games after he spend some time reading the info from https://gamerules.com/what-are-no-deposit-bonus-codes-and-how-do-they-work/ . When his students answer hard questions and do well on homework assignments, he can grant them experience points, which kids can use to cast spells. These spells are rewards for the students, providing various perks, such as going to lunch early, using their notes on a test, or protecting their teammate from damage caused by bad behavior. Damage hits can lead to consequences like silent recess.
According to Toth, Classcraft takes up minimal time—about three minutes at the beginning of class and one or two minutes at the end when he totals up the students’ points. The day’s lesson begins with a random event. Toth says this engages the students immediately:
“They sit there, they cross their fingers, because some of the random events are positive, some of them are negative where people can lose health points or people can lose experience points. So, they never know; it’s just a random event. They look forward to that at the beginning of the day. Right after that, they get to use their spells that they can get from leveling up. So they all raise their hands and I’ll go one by one, and they can use a spell, whatever spell they have. So they’re looking forward to that.”
Toth: “We are going to, uh, do our Classcraft stuff first. So we’re going to do our random event of the day. Alright, ready? 3, 2, 1… Human Shield: A random player takes all the damage for the class but gains 300 experience points.”
Students: “What? Yay! That’s a good one. That’s a good one.”
The random event does more than help focus students. It teaches them a life lesson. That’s according to Dr. Raymond Pastore, a UNCW professor who researches computer-based tools and gaming in education:
“Well, it teaches them that things aren’t always going to be equal, that there are random things that are going to happen. And that’s no different than real life. And that’s what happens when you’re playing a game. Sometimes things are going to happen that are out of your control, that are unlucky, and what it teaches you is, “How do I deal with this? How am I going to come back from this?”
Patrick Harrison, the technology assistant at Alderman, has a tattoo of an autobot from Transformers on his arm. He says he’s seen this life lesson about bouncing back play out in the classroom:
“There’s one student that is a perennial complainer that got silent recess as his random event. It spun up, that’s what he got. Even him, as a kid that will complain if you look at him funny, he just sat and was there for recess, and didn’t complain, didn’t get upset, just did it. Later, he said, ‘That’s part of the game. That’s how it works.’”
Individual rewards and consequences are just one component of Classcraft. In order to succeed in the game, the whole team has to work together. Instructional technology professor Pastore says Classcraft promotes cooperation, which is valuable in a corporate context:
“If you go into any corporate, large company, any Fortune 100 company and you ask them how important teamwork is, it’s going to be at the top of the list, way at the top of the list because playing politics, learning how to deal with people, learning how to pick up the slack for people is huge. Learning how to communicate with all kinds of people is a huge skill that, I don’t want to say it’s not taught, but it’s only taught through teamwork and experience.”
But students will inevitably move on to classes without Classcraft. Will they still be motivated to succeed without the game? Harrison says it’s like any other strategy teachers use; they just have to hope that some of the lessons stick:
“That’s your hope with anything that you’re teaching. Any teacher has got their methods and their ideas and their things that they’re going through, that they’re pushing. And all that we can do is hope that some of it will sink in.”
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“Activision has claimed Call of Duty: A
dvanced Warfare had the biggest launch of any entertainment product in 2014 in terms of revenue, coming in ahead of all other music, movies and books released year.”
This is really not surprising.
A great article about some of the stuff that went on at Nintendo during their launch years – http://www.ign.com/articles/2014/11/08/the-unknown-story-of-nintendos-secret-weapon
I recently had the chance to read the book Ready Player One (to see what it is about please read the synopsis below). This is a great book for use in gaming and educational classrooms. I will more than likely be incorporating it into my Gaming and Simulation class. The books does a great job of predicting what our world might look like in years to come. While a fiction book the idea behind VR technology and its role in our lives and internet may not be far off. In fact, as the technology progresses I believe its pretty spot on. So I definitely recommend this text to anyone interested in gaming, instructional technology, or in need a fun book to read. I also love all of the 80s references as I grew up in the 80s and loved reading about games like Joust and Adventure – 2 of my favorites from Atari. You can read more about the book here: http://readyplayerone.com/
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Here is a really interesting article on mashable about esports: http://mashable.com/2014/10/07/gaming-to-pay-the-rent/
It’ѕ nо surprise that one of thе most соmmоn rеԛuеѕtѕ we hаd fоr nеw programming wаѕ Eѕроrtѕ. Kids hаvе been playing vіdео games fоr dесаdеѕ, but ѕо much hаѕ changed оvеr thе last fеw уеаrѕ. One example is the introduction of gaming markets, wherein one can buy high level accounts from places like aussyelo.com, giving them a headstart or places where they can make money and get a lot fun like for example online gambling you can get more info about gambling at attitude.co.uk.
Gaming rеаllу іѕ turnіng іntо a professional ѕроrt іn mаnу ways and it’s even encouraging people to use other platform like FanDuel to get more involved in sports. Pеорlе саn nоw stream Eѕроrtѕ tournaments оn ѕеrvісеѕ like Twitch аnd Yоutubе; mаnу оf these vіdеоѕ hаvе tеnѕ оf mіllіоnѕ of vіеwѕ. Hіgh Schools аnd even gоvеrnmеntѕ аrоund the world аrе rесоgnіzіng popular esports games as a “trаdіtіоnаl” ѕроrt, browse this site for great content. Vіdео games hаvе сhаngеd from a hobby tо аn іnduѕtrу аnd іѕ thе fastest grоwіng ѕроrt, valued аѕ a $138 bіllіоn іnduѕtrу! Sіnсе thе massive rise in рорulаrіtу, we have аlѕо ѕееn a mаjоr ѕhіft іn many аrеаѕ:
Inсrеаѕе іn іnduѕtrу standards аnd rеgulаtіоnѕ
Stіgmа around vіdео games іѕ gоіng away
Awareness of Eѕроrtѕ аѕ a positive impact оn ѕtudеntѕ
“Robert Lee sat down with his parents over dinner at a favorite Chinese restaurant to break the news: He decided to drop out of college after one year at California State University in Fullerton to pursue a career as a professional video game player.
Lee had started to make more than a little money broadcasting his gameplay on Twitch while commuting to school three days a week. He wanted to make that a full-time job.
“The way I saw it, school was always going to be there, but this opportunity to make money playing video games was not always going to be there,” he says.
Almost three years later, Lee is a pro League of Legends player, earning a salary that pays enough to cover rent, clothes, food and a couple luxuries, he says, though he declined to provide a figure. That’s in addition to the millions of dollars in prize money that his team, compLexity, is competing for at tournaments around the world.” If you follow the league of legends championship and want to bet on your favorite team click here for lol betting.
Thought this article was pretty interesting:
“The average game developer in the U.S. earned just over $83,000 USD in 2013, while Canadian and European based developers averaged a salary of $71,000 USD (up 9 percent from 2012) and $46,000 USD (no change), respectively.”
“Those who hold business and management positions earned an average salary of over $101,000 USD in 2013 – the most of any discipline. Audio professionals and programmers followed closely behind, each earning average salaries of over $90,000 USD.”
Apparently it is. There is a league of 177 colleges that play the game competitively and now its becoming an official sport at Robert Morris University Illinois in Chicago, which means that there will be a team, a coach, and real scholarships. Kinda crazy. Here is a link to the article:
And an article from the university: http://www.robertmorris.edu/news/20121012weeklynews/index.html