Samsung Galaxy S3 to be announced tomorrow (May 3rd)

For those that have been waiting for this phone tomorrow is the big announcement from London: 2pm EST

Here is the website and access to live streaming from the event: http://www.thenextgalaxy.com/

Current phone rumors:

– quad core 1.2 or 1.5 Ghz processor
– 1 GB Ram
– 12 mp camera
– 720 or 1080 screen
– Android 4.0
– all carriers potentially

Here is a video with the add:

Flash CS6 and HTML5

Here is a recent post I made in a discussion forum on linked in. I thought it would be worthwhile to post onto my blog:

Flash is not dead right now and from the looks of it, it has the opportunity to become the best authoring tool for HTML5.

HTML5 is currently not ready for widespread use due to compatibility issues. For those that do not know, HTML5 has been around for several years now – it is NOT new and still NOT ready. How many years do you think its going to take to be ready? You might want to look at recent history when DHTML (HTML4, CSS2, and Javascript) were touted as the next big thing in the early 2000s. Compatibility killed that idea. HTML5 does have more promise though. But remember HTML5 is just a simple upgrade to HTML4, it does not do that much more. The real power of HTML5 comes from javascript. Javascript libraries that have been around for years. Why are they not used more often? No authoring tool for them. Its all hand written code. Additionally, while both Google and Apple are making their web browsers HTML5 friendly, they are not making their app markets HTML5 friendly anytime soon. In order to publish an HTML5 app you need to get a third party software package that will do the conversion.

Additionally, at this point, the ONLY potential authoring tool for HTML5 that has promise in the future is Flash! Flash CS6 can export swf to javascript. So, those saying Flash is dead might be very wrong. Flash might just be the next big thing because it will export to HTML5. We currently do NOT have a good authoring tool for HTML5 and if Flash takes that spot, it will not be dead but might be more popular than it currently is now. The only way Flash will die is if another authoring tool that becomes very popular replaces it.

End of semester: Grading time!

My semester is over! Now it’s time to grade, grade, grade. Unfortunately for me once grading is over, my job is not. At that point, it’s time me to begin writing. Additionally, I am teaching a course summer 1. This is a new course so I have a lot of prep work ahead of me.

Self Regulated Learning: Self Explanations

Self Regulated Learning: Self-Explanations

When presented with MERs, learners do not automatically retain information, they must actively organize and process it in order to be able to use it for later use (Kozma, 1994). Therefore, learners should have good metacognitive skills in order to be able to effectively learn from multimedia. Chi et al. (1989) suggest that good students solve problems well due to the way they studied the instruction or examples presented to them. This is inline with Perels, Gurtler, and Schmitz (2005) who found that teaching learners self-regulation strategies improves their problem solving ability and Schoenfeld and Herrmann (1982) who found that novices problem solving abilities can be improved to almost that of experts. Based on these conclusions, there is clearly a difference in the way that learners of different prior knowledge levels use representations. Learners with high prior knowledge, experts, can solve problems and form concepts because they have a better understanding of the material and therefore know how to make the appropriate connections. Low level learners do not have that understanding and therefore its important to figure out how these metacognitive strategies are used by both experts and novices to construct information. The current study intends to focus on one of these such strategies, self-explanations, which has been shown to help learners construct, understand, and retain information.

Current studies have shown that using self-explanations (Bereiter & Bird, 1985; Ainsworth & Burcham, 2007; Renkl, 1997) and multiple external representations (Carney & Levin, 2002) can help novice learners retain information. The use of self-explanations as a learning strategy has been shown to increase comprehension by creating a deeper understanding of the content (chi et al., 1994). Self-explanations, which are often times referred to as think alouds, are self-generated explanations that learners speak or think aloud while they are learning new material (Chi & VanLehn, 1991; Pressley et al., 1992). Research on self-explanations has shown that when used in a multimedia environment with MERs, learning and comprehension are increased. For example, Ainsworth and Loizou (2003) sought to discover the role self-explanations had on comprehension by presenting participants with either diagrams or text and having them think aloud as they were reviewing it. It was discovered that participants in the diagram treatments scored significantly better on tests measuring inference, created more self explanations, and spent less time studying the content. Participants who generated the most self-explanations were found to score significantly higher suggesting that the more students think aloud, the greater their comprehension. Similar results were uncovered by Aleven and Koedinger (2002) who sought to discover if self-explanations would lead to greater comprehension and problem solving ability. 41 high school students were placed into either an explanation (solve problems with think alouds) or problem solving (solve problems with no think alouds) treatment and were given a computer based instructional tutor. Students scored significantly higher on problem solving and comprehension measures in the self-explanation treatment. As a result of these studies, there is a clear advantage to using think alouds in learning and a benefit to using them in multimedia instruction. Roy & Chi (2005) have concluded that this happens “Because there is more information to explain in multimedia materials compared to single media (i.e., there are within and between media relationships to be discovered), a constructive activity such as self-explaining might be especially suited to learning from resources such as text and illustrations.” (p. 277).

When to design for the mobile device

The following blog post will discuss when you should consider developing instruction for the mobile device. Developing for the mobile device presents several challenges that differ from the PC. Currently, there are not many best design practices recommended in the research, usability is different, and compatibility is a major problem. However, this post will not discuss those issues, I will do so in others posts but instead will focus on when to consider mobile learning in your training solution. Why are we currently developing for the mobile device? Well in some cases we are just doing it for the sake of doing it, not when it is actually warranted as noted by our instructional analysis. The reason I bring this up is because mobile learning is a ‘hot’ topic right now. However, the best uses for mobile delivery are only a very small portion of training but many are trying to use it for all training solutions.

Before developing instruction for the mobile device, I recommend making sure that mobile delivery of the instruction fits into your instructional objectives and strategies. Are you trying to develop for the mobile device so that employees have a option to view this on their iPad or mobile phone? If so, I would develop for the PC. Most instruction that is meant to be viewed on the PC cannot be repackaged for the mobile phone because the instructional objectives just are not meant to be delivered in that medium due to the significant differences in screen size, usability, design options, time for delivery, etc. The mobile device is NOT meant to deliver the same training that the PC can. If you are trying to develop training for both, and both have the same objectives/strategies – then you are cutting corners somewhere and sacrificing quality. They are both used for different reasons and it is these reasons, which are identified in your front end analysis, that mobile based instruction should be considered.

I would develop for the mobile device when employing instruction that is real time – i.e., happening while on the job or on the go. For instance, it is a great way of delivering job aids and real time how to’s.  It is also great for delivering training that is mobile, such as training in remote areas (with no wifi) or training solutions that require being on the go. An example would be a child at the zoo – where each animal would reveal information about the animal. A laptop or PC would not be convenient to carry around but a mobile device would work well with this type of instruction. Another example could be a soldier out in the field who needs to learn how to perform a task that they might not be skilled in but needs an immediate solution. It is here that mobile delivery shines. However, normal 1 hr computer based instruction will not shine on the mobile device – it is meant to be viewed on the PC. So you really need to ask yourself: What device makes the most sense for this instruction? If it’s mobile, then develop for mobile; if PC, then develop for PC. However remember that objectives/strategies for each medium will be different and if you are developing using the same objectives/strategies for both you are cutting corners and sacrificing quality.

eBook: How to self publish

As part of one of my courses this semester, I had my students divide into groups to write book chapters for a book on how to teach online. The book will then be published online for free. So in this effort, I have been analyzing different methods to publish online and thought I would put my findings here for others to use:

Apple’s iBooks Author – http://www.apple.com/ibooks-author/

-Free to use
– Slow publishing times – account and such need to be approved by Apple. Apple can reject your book.
– If you charge for your text, Apple owns the rights (they take 30% of profit). If you offer for free, you can still publish elsewhere because there is not ISBN. But the good thing is that you can distribute for free!
– iBooks only work on Apple devices so those with PC, Kindles, or other eReaders are out of luck.

Amazon Self Publishing: Createspace

– Free
– You own copyright
– Cannot distribute for free. Must charge at least 2.15 per book. If in Kindle, must charge based on file size. Minimum charge is $0.99.
– Amazon provides free ISBN through createspace

SourceFabric – http://www.sourcefabric.org

– Free to publish and host – you host on your own server
– Can distribute anywhere