Since this issue has been coming up in the news lately I thought this pic posted on Mashable was pretty interesting and worth sharing:

Image created by: www.backgroundcheck.org
Since this issue has been coming up in the news lately I thought this pic posted on Mashable was pretty interesting and worth sharing:

Image created by: www.backgroundcheck.org
Check out this site, they have tons of old Atari games: http://www.2600online.com
The games are all free to play and you play them in the browser, so you do not need to download anything!
Looks like both Microsoft and Sony are planning to release new consoles in 2013, more than likely in Q3 or Q4 just before the holiday season. There are tons of rumors floating around right now about both of these consoles but considering we are more than a year away from their release its too early to start spreading more other than their release dates.
I do believe the current generation of consoles is nearing its life cycle as their tech specs are getting old. I am ready for the new versions and hope that this time around both Microsoft and Sony concentrate on two main things: 1) a system that wont break. We all know of the red ring of death from MS and Sony had their share of problems as well, including hacking. 2) Price. We do not want to pay $400 for a gaming machine. The Wii outsold everyone this generation and one of the big selling points was the $250 price tag. So don’t give us a blu-ray player if it’s going to add even $50 to a cost of the machine, blu-ray is out anyway, netflix/amazon/hulu apps are much more important.
The use of multimedia in education has become increasingly important as the technology to design, develop, and use it are becoming more popular. Multimedia refers to external representations of words (text, words, audio) and visuals (images, video, animations, and graphs) (Mayer, 2005). The use of multiple external representations (MERs) in multimedia learning environments has been shown to be an effective way to support learning and increase comprehension (Schnotz & Lowe, 2003), which directly relates to the CTML, where we can process more than one representation at the same time (Mayer, 2001). Processing of MERs in multimedia learning environments (MLE) begins in working memory where learners, with the aid of prior knowledge, create internal representations and store them into long-term memory (Seufert, 2003).
A representation is “something that stands for something else” and has been described by Palmer (1978) as (1) the represented world, (2) the representing world, (3) the aspects of the represented world being modeled, (4) the aspects of the representing world doing the modeling, and (5) the correspondences between the two worlds (p. 262). Markman (1999) describes the represented world as “the domain that the representations are about”, i.e. knowledge/information, and the representing world as “the domain that contains the representations”, i.e. visual/textual (p. 5). Representations can be formed internally as mental representations and externally as external representation, both of which are understood as verbal (text/narration) and non-verbal (images/animations). These verbal and non-verbal representations are described as descriptions or depictions (Schnotz, 2005). Descriptive representations are said to be symbols such as text, numbers, and narration. Depictive representations are said to be images, icons, or models. Each of these forms has it advantages and thus they can be used to complement and/or hinder one another (Schnotz & Bannert, 2003).
Ainsworth (1999a) proposed a taxonomy that describes functions for using MERs. This taxonomy is based on three functions that MERs serve to accomplish in the learning process, which are to complement, constrain, and construct (Ainsworth, 1999b). In the complementary role, representations contribute to, support, and complement one another thereby allowing learners to maximize use of each within their working memory. Constraining helps the learner to interpret information from other representations. For example, text and pictures are symbolically different, so the text “the man sits at the computer” does not describe what he is wearing, if he is typing, what color his hair is, etc. A picture of a man sitting at a computer will provide this information. Thus when using these two representations together, the image will interpret for the text. Constructing aids in the learners’ deep understanding and helps them form relationships among other mental representations. Thus, if multimedia-learning environments comprised of complementary external representations that support one another, such as static visuals and narration, are presented to learners, working memory can be utilized in a more effective capacity (Ainsworth, 2006).
The use of visual representations in multimedia learning environments has been shown to assist in learning. For example Ainsworth & Loizou (2003) examined college students’ differences when presented with material in either text or diagram format on the human circulatory system. Results of post-tests, which included drawing, multiple choice, and short answer questions, revealed that students performed better when presented with the diagrams. However, according to the dual coding hypothesis, it would appear that using two representations is better than one. Therefore, Mayer (2001) presents the multimedia principle, which has shown that using visuals with text is better than using text alone, which supports the dual coding hypothesis. For instance, Butcher (2006) conducted an experiment with 74 undergraduate students comparing text, text with simple images, and text with complex images. Students in the simple Coloring App with text treatment outperformed the complex image with text and text only treatments on drawing, memory, and inference tasks. The author concluded that images with text are better than text alone but that the image should contain only relevant information to the learning tasks, otherwise, as was seen in the complex image group, cognitive load will be increased to a point that the image no longer helps learning but inhibits it. Similar studies have shown that visual representations, when used properly in instruction, can increase comprehension and achievement (Dwyer, 1978; Mayer & Anderson 1991). This suggests that using visuals appropriately in instruction can increase the amount of content that can be processed in working memory by reducing cognitive load, thereby increasing comprehension and retention.
The use of visual representations in time-compressed instruction has been limited, although a few studies have attempted to examine its effects. Olsen (1985) examined the role that visuals and text have on time-compressed speech by studying 40 graduate students. Students were divided up into groups of 10 and were given technical instruction of the heart developed by Dwyer (1965). Individuals were excluded if they had any prior knowledge of physiology and/or hearing or visual impairment, and then placed into one of four treatments which consisted of: 1) no compression (control), 2) a compressed version, 3) a compressed version with text, 4) and a compressed version with visuals. The control group was set at 150 words per minute and the compressed groups were set at 250 words per minute. Visual materials consisted of 39 simple line drawings identified by Dwyer (1972), which were placed in the instruction where students had most difficulty. Four tests, which consisted of drawing, identification, terminology, and comprehension, were given to each group to measure facts, concepts, rules/principles, and problem solving objectives. The tests reliability for this study was .87, .75, .77, .59, and the total was .90. Results showed that the use of visuals was more effective than not using visuals for the drawing task. On the terminology test, neither text nor visual representation was as effective as the control group (no compression). The other tests revealed insignificant differences among treatments, which could be caused by the limited number of people utilized in each treatment. However the means for the visual treatment, although not significantly different, indicated that using visuals is better than not with compressed speech for all tests except the comprehension which was almost the same, whereas the non compressed version was better than the visual treatment for all tests except the drawing. Overall, this study demonstrates that given technical material, only the drawing task was more effective than the control. Since there were only 10 students in each treatment group it is difficult to generalize the results of this experiment. The author notes that future research should explore different rates of compression using visuals with different populations and explore the effects of color on visual representations within time-compressed instruction.
Loper (1974) conducted a study to test how 121 undergraduate students would retain facts when placed into treatments that consisted of auditory instruction, auditory instruction with visual (televised) material, and auditory instruction with visual (televised) material compressed at rates of 33%, 50% and 100%. The study found that visual augmentation did not improve instruction, which does not support the use of MERs. Although there were insignificant differences, the study only looked at facts and did not test for higher level learning objectives which are important as most training focuses are more than just recall and utilized as the best streaming tv as a presentation method where the current study will look at auditory instruction.
The literature on MERs support the use of visuals in instruction as was demonstrated by Ainsworth and Loizou (2003) and Butcher (2006). The literature on visuals within time-compressed instruction does not appear to follow this trend at this point in time, which is mainly due to limited studies on the topic and limited technology at the time of the studies. However it appears that using visuals with time compressed instruction may aid comprehension better than no visuals pointing to the fact that visuals in time compressed instruction helps reduce cognitive load. Thus, the question remains whether the combination of visuals and time-compressed instruction are a viable means to effectively deliver and present instruction. When discussing the notion that images aid in the comprehension of time-compressed speech Olsen (1985) states “If such a difference does occur, it is necessary to identify which type of visual augmentation, if any, is more effective in providing for this difference. No research to date has investigated this aspect of comprehension of rate-modified speech.” (p. 193). Further investigation is warranted to see if the use of visual presented with time-compressed instruction will increase comprehension.
Wow, a motion at this conference to eliminate video games for children. Lets take a close look at the article from the Guardian and conference against video games. I have quoted the article and broken it out into pieces and then commented on the section. Overall, this article was poorly written and there is absolutely no research backing up any of the claims made…at least they didnt cite any research. My feeling is that these are the same people who wanted to ban Harry Potter.
“Primary school teachers said the games were making their pupils far more aggressive and addicted to “fantasy worlds that separate them from reality”.”
This is what people said about TV and comic books when I was growing up. I was pretending to be a star wars character and they thought that meant I was going to turn out crazy. Little did they know I would end up being successful in the corporate world then move on to get a Ph.D. and become a college professor.
“Doctors found children who continually play computer games may be more likely to develop tendinitis – an inflammation between the muscles and bones – and suffer from seizures, teachers said.”
This is hilarious. If this was the best reason they could find why children shouldnt play video games their argument is pretty laughable. Also, they didnt even cite where this came from. What doctors? What study? More likely than who, children that just watched tv?
“Psychologists have expressed concerns that playing some games make children more aggressive.
The teachers fear that by spending hours alone playing the games, children could become anti-social and slow to develop speaking and listening skills. Many pupils arrive at school exhausted having played the games until the early hours of the morning, they said.”
Lets see, both of these statements are actually contradictory of the research on gaming and education. Did they look at whats really happening or just talk to a psychologist and teacher at the conference against gaming? And what games make children more aggressive? There are ratings on games. I would expect children to react differently to R rated movies than PG movies just as I would to a game rated M for Mature game. If we are talking about games rated M (17 year old+) then the conversation needs not to be about the games, rather about the parents letting their kids play these games.
“Alison Sherratt, a teacher at Riddlesden St Mary’s Church of England primary school in Keighley, West Yorkshire, said her four- and five-year-old pupils spend their breaks pretending to “throw themselves out of the window of the play car in slow motion” and act out blood “spurting from their bodies”.
“We all expect to see rough and tumble, but I have seen little ones acting out quite graphic scenes in the playground and there is a lot more hitting, hurting and thumping in the classroom for no particular reason.”
This is call ‘boys being boys’ In kindergarten me and my friends used to build guns out of Legos and pretend to shoot each other just like they star wars, gi joe, etc. Oddly enough all of us turned out pretty normal. I think in today’s classroom I would be expelled from school for no tolerance.
“Obesity, social exclusion, loneliness, physical fitness, sedentary solitary lives – these are all descriptions of children who are already hooked to games … Sadly there is a notable correlation between the children who admit to playing games and those who come to school really tired,” she said.
There is a correlation? Please show us the study. There is NO correlation this is someone making up fake information.
Overall, this article is pretty bad. I would love to speak the author or at least show them my take on it. I could actually show research that supports gaming in the classroom. We have a lot of research showing gaming can improve achievement (learning), social interaction, and increase student motivation. This article and conference from what I can tell did not speak about any positives, look at any research, and instead seemed more like a witch hunt. Maybe these teachers should focus more on teaching students to analyze, critique, and evaluate…or maybe they should learn to do that themselves?
Instagram is finally here for Android users. For those that do not know what this app does: It give you the ability to make your photos look edited with the click of a button. It is a nice app and I do recommend it for both Apple and Android users.
Here is the link for Android: https://play.google.com/store/apps/details?id=com.instagram.android
For Apple IOS users: http://itunes.apple.com/us/app/instagram/id389801252?mt=8
Here is a concept map of the ‘main’ learning theories that define instructional technology. While I would argue there are tons and tons of learning theories that define us, these are the three (Behaviorism, Cognitivism, and Constructivism) most ISDers give credit to:

Very interesting article on IGN today about game designer and developer salaries. The numbers come from Game Developer Magazine and are based in the US:
What is a Test?
What is an Assessment?
What is an evaluation?
Believe it or not, these terms all have different meanings. Tonight in my 515 class we will briefly discuss these differences during our discussion on online assessment and we do It thoroughly in my 531 assessment course. Most of us use these terms interchangeably and do it everyday. I find this mostly true of teachers during the high stakes testing periods that students have to go through. I do not think it’s ‘wrong’ to use them interchangeably but be aware there are differences and if you are speaking to a person with a strong assessment or education psychology background, you may want to use them correctly….so what do they mean?
Test – an instrument or procedure for observing or describing one or more characteristics of a students using either a numerical scale or classification scheme
Assessment – process for obtaining information that is used for making decisions about students, curricula, policy, etc.
Evaluation – process of making a value judgement about the worth of a students product or performance
Source: Nitko and Brookhart (2010) Educational Assessment of Students (6th edition)
Testing out Apple TV and realized that the remote is automatically connecting to my Mac and Macbook. It’s very annoying. So after some playing around, I finally figured out how to get it to stop.
On each computer go to Apple (apple symbol in left corner of screen)->System Preferences->Security->General (Tab)->Disable Infrared Remote Control Receiver
Then you can check/uncheck the box in order to activate or deactivate the remote on that computer.