Vacation:)

Just and FYI to my readers. I am taking a few days off and am away with Becca and Kai:) I am not planning on posting to the blog until Sunday when my vacation ends.

Google’s new android OS Jellybean being released into the wild

I am excited as my galaxy nexus will be one of the first phones updated. Here is the latest on the rollout:

“Google announced Tuesday that its Jelly Bean rollout has begun, and Galaxy Nexus HSPA+ devices are the first to upgrade. Owners of that device, which runs on AT&T and T-Mobile, can expect to receive update alerts over the next several days, according to a Google+ post announcing the Android 4.1 push. Galaxy Nexus, Nexus S, Motorola Xoom and Nexus 7 owners will be up next, Google says” – Source

Apple’s response after pulling all of their products off the green list

Here is Apple’s response. This is a follow up what I posted yesterday: “Apple takes a comprehensive approach to measuring our environmental impact and all of our products meet the strictest energy efficiency standards backed by the US government, Energy Star 5.2. We also lead the industry by reporting each product’s greenhouse gas emissions on our website, and Apple products are superior in other important environmental areas not measured by EPEAT, such as removal of toxic materials. ” – Source

Article Review: Why I hate learning objectives

Article:

http://www.learningsolutionsmag.com/articles/965/marc-my-words-why-i-hate-instructional-objectives?goback=.gde_48422_member_132428000

Overall I think this article brings up some good points. I do have some issues with the implementation and think it takes the wrong direction but the overall message is a good one. Here was my response to the article that I posted in linkedin in the ASTD group forum. Let me know your thoughts:

“I like the idea of telling learners why they are going through this training ie why its important. I actually cannot imagine designing instruction that does not include that as all training should have learners apply and use the knowledge (ie problem solving/application learning objectives). So if learners are using the information they learned in a valuable way (good designed instruction with application/problem solving learning objectives), wouldnt that be better than only telling them why its important but rather include having them actually use/apply the material for their job? It seems that if learners did that, they would not be questioning why they are going through the instruction unless the material was not relevant to their job. I would mark that as very poorly designed instruction with probably bad learning objectives/bad assessment/bad content/bad instructional designers/etc

As far as adding the E to instructional objectives, well that may be overkill. I think it might be adding to the increased jargon you mention. I usually never write ABCD learning objectives for my learners but always modify them and use ABCD where appropriate. For instance, I may not say the A because the learners understand that the A is them (the learner). But the A is important to be included in the design (design document/analysis) for the ISDer. E should be a learning objective where learners apply and use the knowledge (apply/rules/procedures/problem solving).

To answer the question, are learning objectives as valuable as we think they are? Well do they guide the design of instruction and let the learners know what they are expected to be assessed on? If so, then the answer is yes because that is what they are designed to do. They are not designed to tell the user why they are important, rather to tell what is being done. There should be learner objectives in the design/content that actually tells the learner why they material is valuable ie how can this be applied, and have them apply it. I do agree that training that does not include that piece of information for each high level objective is very poorly designed. All learning material needs to be applied and reach that problem solving level of learning.”

Apple Removes Green Electronics Certification From Products

This is very interesting as this was one thing Apple really used in marketing over the last few years. Here is the info I could dig up about why Apple pulled all of its 39 products out of EPEAT (Electronic Product Environmental Assessment Tool).

– Official news article about Apple leaving from EPEAT: http://www.epeat.net/2012/06/news/apple-leaves-epeat/

– The only reason given was “They said their design direction was no longer consistent with the EPEAT requirements-Source

– Here is some interesting information on the topic from WSJ:

“One of Apple’s newest products, the MacBook Pro with a high-resolution “Retina” display, was nearly impossible to fully disassemble, said Kyle Wiens, co-founder of iFixit.com, a website that provides directions for users to repair their own machines. The battery was glued to the case, and the glass display was glued to its back. The product, released just a month ago, had not been submitted for EPEAT certification, according to the organization.

Frisbee said that the structure of that laptop would have made it ineligible for certification. “If the battery is glued to the case it means you can’t recycle the case and you can’t recycle the battery,” Frisbee said.

Apple was putting design first in an effort to make products smaller and have batteries last longer, said Shaw Wu an analyst at Sterne Agee. “They are not trying to purposely make it hard to open, they are just trying to pack as much as they can into a small space–it’s a design decision,” Wu said.

Many corporations like Ford, HSBC, and Kaiser Permanente require their CIOs to purchase computers from sources that are EPEAT certified, said Sarah O’Brien director of outreach for EPEAT. And the U.S. government requires that 95% of the electronics it purchases be EPEAT certified.

In 2010, the last year the survey was conducted, 222 out of the 300 American universities with the largest endowments asked their IT departments to give preference to EPEAT certified computers. Around 70 of the schools required EPEAT certification for electronics purchases, according to O’Brien.” -Source

– And finally here is Apple’s environment page which still looks untouched but I imagine they might need to change some of this info: http://www.apple.com/environment/

 

HTML5 for game development

Here is a great article that discusses all of the technologies that we tend to lump together when we discuss HTML5 and how they can be applied to game development. I think anyone interested in HTML5 should definitely read this article to get a better understanding of what we really mean when we say HTML5. If you plan to use HTML5 in your work, compare it to Flash, tout it as the next big thing, etc – You need to really understand each of the technologies discussed in this article otherwise you might be making uniformed decisions (my rant because of all the misinformation i hear on HTML5) The technologies discussed include:

HTML5
CSS3
DOM
Canvas
WebGL
SVG
Native Client
WebSockets
Node.js
Javascript

Here is a link to the article

A systematic literature review of empirical evidence on computer games and serious games

A very good article in Computers and Education which analyzes the empirical evidence from the gaming and learning literature, as well it does a betting comparation in with diferents website you check this at https://bettingcompare.co.uk.

Connolly, T., M., Boyle, E., A., MacArthur, E., Hainey, T., & Boyle, J., M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers and Education, 59(2), 661-686

Abstract

This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engagement and a multidimensional approach to categorizing games was developed. The findings revealed that playing computer games is linked to a range of perceptual, cognitive, behavioural, affective and motivational impacts and outcomes. The most frequently occurring outcomes and impacts were knowledge acquisition/content understanding and affective and motivational outcomes. The range of indicators and measures used in the included papers are discussed, together with methodological limitations and recommendations for further work in this area.

Parents: What you need to know about video games in the classroom

Here is a great link from Wow in school that highlights a bunch of good resources for parents who are concerned about a ‘video’ game being used in their childs classroom. Even my undergrads just think video games are ‘mindless’ entertainment until I show them how games can be used to promote all types of learning objectives while motivating the students. Anyway here is the link: http://wowinschool.pbworks.com/w/page/5268739/Parental%20Involvement

Here is some same sources from the site that I really liked:

Tips for Smart Video Gaming – by Connect Safely
http://www.connectsafely.org/Safety-Tips/smart-tips-for-videogaming.html

Guide to Parental Controls on the XBox 360
http://www.getgamesmart.com/tools/setcontrols/

Powerful Play: A Mom and Son in World of Warcraft
http://www.netfamilynews.org/?p=31128

Why Kids Love Video Games and What Parents Can Do About It
http://www.netfamilynews.org/?p=31146

The Serious Need for Play – Scientific American
http://www.scientificamerican.com/article.cfm?id=the-serious-need-for-play

The Video Game Revolution (PBS Series)
http://www.pbs.org/kcts/videogamerevolution/index.html

8 Myths About Video Games Debunked (by Henry Jenkins, MIT)
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html